02.08.2006, 16:24:07
Okay. One of the final things that needs to be done before I release the last Beta to testers is gain the approval of some people on a certain matter...
Some may remember the time Wrath and I were figuring out what changes to make to each country in the set of game modes known as Powers Divided. Well, a few of the changes did not work, due to some tags in teh rules file being obsolete. I have redone the changes, and they are set out as follows. I simply need to know if these changes are good or not. For the uninformed: Powers Divided is a mode set that makes each country more unique by giving them a unit/infantry that is always created as a Veteran, and by adjusting some of that country's stats.
Some of these changes are similar to each other - but the changes I can actually make are limited, it would seem.
Allies
USA: Speed of all infantry and vehicles (not aircraft) decreased by 6%. Rate of fire for everything increased by 13%.
Veteran Infantry: Navy SEAL
Britain: Rate of fire for everything decreased by 13%, armour and speed of infantry increased by 21%.
Veteran Unit: Battle Fortress
France: Speed and armour of infantry reduced by 15%, armour for everything except infantry increased by 20%.
Veteran Infantry: Guardian GI
Germany: Cost of everything increased by 7%, rate of fire of everything increased by 16%.
Veteran Unit: Mirage Tank
Korea: Armour of everything decreased by 7%, aircraft speed increased by 25% (remember, Korea can use Harriers in Whiteboy's Rules, plus, in Powers Divided they are produced as Veterans).
Veteran Aircraft: Harrier
Soviets
Russia: Armour and speed of infantry reduced by 13%, build time of everything reduced by 20%.
Veteran Unit: Reaper
Cuba: Cost of everything increased by 4%, infantry and unit speed (not aircraft) increased by 15%.
Veteran Unit: Flak Track
Libya: Build time of everything increased by 10%, money generated from ore/gems increased by 5%.
Veteran Infantry: Flamethrower
Iraq: Speed of infantry and units (not aircraft) reduced by 8%, armour for everything increased by 14%.
Veteran Aircraft: Hellfire Hind
Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 6%.
Veteran Unit: Floating Fortress
Perhaps Yuri should have no changes at all, apart for his Veteran unit - the Floating Fortress (I have not stated the Veteran units here because that has already been decided and agreed upon).
Note - I still haven't fully confirmed 100% that the changes I have made actually work. Not many mods utilise the tags that I have - it's an area where more research is required. I suppose we'll see what works and what doesn't when the last Beta is released right here on this forum. So...
Yay or nay?
Some may remember the time Wrath and I were figuring out what changes to make to each country in the set of game modes known as Powers Divided. Well, a few of the changes did not work, due to some tags in teh rules file being obsolete. I have redone the changes, and they are set out as follows. I simply need to know if these changes are good or not. For the uninformed: Powers Divided is a mode set that makes each country more unique by giving them a unit/infantry that is always created as a Veteran, and by adjusting some of that country's stats.
Some of these changes are similar to each other - but the changes I can actually make are limited, it would seem.
Allies
USA: Speed of all infantry and vehicles (not aircraft) decreased by 6%. Rate of fire for everything increased by 13%.
Veteran Infantry: Navy SEAL
Britain: Rate of fire for everything decreased by 13%, armour and speed of infantry increased by 21%.
Veteran Unit: Battle Fortress
France: Speed and armour of infantry reduced by 15%, armour for everything except infantry increased by 20%.
Veteran Infantry: Guardian GI
Germany: Cost of everything increased by 7%, rate of fire of everything increased by 16%.
Veteran Unit: Mirage Tank
Korea: Armour of everything decreased by 7%, aircraft speed increased by 25% (remember, Korea can use Harriers in Whiteboy's Rules, plus, in Powers Divided they are produced as Veterans).
Veteran Aircraft: Harrier
Soviets
Russia: Armour and speed of infantry reduced by 13%, build time of everything reduced by 20%.
Veteran Unit: Reaper
Cuba: Cost of everything increased by 4%, infantry and unit speed (not aircraft) increased by 15%.
Veteran Unit: Flak Track
Libya: Build time of everything increased by 10%, money generated from ore/gems increased by 5%.
Veteran Infantry: Flamethrower
Iraq: Speed of infantry and units (not aircraft) reduced by 8%, armour for everything increased by 14%.
Veteran Aircraft: Hellfire Hind
Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 6%.
Veteran Unit: Floating Fortress
Perhaps Yuri should have no changes at all, apart for his Veteran unit - the Floating Fortress (I have not stated the Veteran units here because that has already been decided and agreed upon).
Note - I still haven't fully confirmed 100% that the changes I have made actually work. Not many mods utilise the tags that I have - it's an area where more research is required. I suppose we'll see what works and what doesn't when the last Beta is released right here on this forum. So...
Yay or nay?