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Fixes to Powers Divided modes - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Strategy X Hostees (https://forums.renegadeprojects.com/forumdisplay.php?fid=21) +--- Forum: Whiteboy's Rules (https://forums.renegadeprojects.com/forumdisplay.php?fid=29) +--- Thread: Fixes to Powers Divided modes (/showthread.php?tid=335) Pages:
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Fixes to Powers Divided modes - Whiteboy - 02.08.2006 Okay. One of the final things that needs to be done before I release the last Beta to testers is gain the approval of some people on a certain matter... Some may remember the time Wrath and I were figuring out what changes to make to each country in the set of game modes known as Powers Divided. Well, a few of the changes did not work, due to some tags in teh rules file being obsolete. I have redone the changes, and they are set out as follows. I simply need to know if these changes are good or not. For the uninformed: Powers Divided is a mode set that makes each country more unique by giving them a unit/infantry that is always created as a Veteran, and by adjusting some of that country's stats. Some of these changes are similar to each other - but the changes I can actually make are limited, it would seem. Allies USA: Speed of all infantry and vehicles (not aircraft) decreased by 6%. Rate of fire for everything increased by 13%. Veteran Infantry: Navy SEAL Britain: Rate of fire for everything decreased by 13%, armour and speed of infantry increased by 21%. Veteran Unit: Battle Fortress France: Speed and armour of infantry reduced by 15%, armour for everything except infantry increased by 20%. Veteran Infantry: Guardian GI Germany: Cost of everything increased by 7%, rate of fire of everything increased by 16%. Veteran Unit: Mirage Tank Korea: Armour of everything decreased by 7%, aircraft speed increased by 25% (remember, Korea can use Harriers in Whiteboy's Rules, plus, in Powers Divided they are produced as Veterans). Veteran Aircraft: Harrier Soviets Russia: Armour and speed of infantry reduced by 13%, build time of everything reduced by 20%. Veteran Unit: Reaper Cuba: Cost of everything increased by 4%, infantry and unit speed (not aircraft) increased by 15%. Veteran Unit: Flak Track Libya: Build time of everything increased by 10%, money generated from ore/gems increased by 5%. Veteran Infantry: Flamethrower Iraq: Speed of infantry and units (not aircraft) reduced by 8%, armour for everything increased by 14%. Veteran Aircraft: Hellfire Hind Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 6%. Veteran Unit: Floating Fortress Perhaps Yuri should have no changes at all, apart for his Veteran unit - the Floating Fortress (I have not stated the Veteran units here because that has already been decided and agreed upon). Note - I still haven't fully confirmed 100% that the changes I have made actually work. Not many mods utilise the tags that I have - it's an area where more research is required. I suppose we'll see what works and what doesn't when the last Beta is released right here on this forum. So... Yay or nay? RE: Fixes to Powers Divided modes - hopalongtom - 04.08.2006 Yay Can veterincy for Yuri take longer?? Since the moral of his units would be based on faith or just being a puppet of Yuri or his clones/Psi corps. This could be his Powers Divided weakness. RE: Fixes to Powers Divided modes - Whiteboy - 04.08.2006 I'm afraid that is not possible. Only a handful of things are. Anyway, thanks for the feedback RE: Fixes to Powers Divided modes - hopalongtom - 05.08.2006 Come on people, this is important!! The less people who contribute to this the longer the mod will take!! Or Whiteboy can go with the only response. RE: Fixes to Powers Divided modes - DCoder - 05.08.2006 11% extra $ is quite a lot... Make his shit build 15% slower than normal, then? BTW, you might want to elaborate on whether "increased rate of fire" means larger or smaller ROF... RE: Fixes to Powers Divided modes - Whiteboy - 05.08.2006 Increased rate means larger, as in, the rate is higher. Which is faster. Resulting in more shots per time. >_> Anyhoo, I agree on Yuri. 11%, in retrospect, is quite a lot. I will reduce that to 5%. How's that? RE: Fixes to Powers Divided modes - Bobingabout - 05.08.2006 higher ROF is less shots per min because ROF in YR actually means delay.... I'm sure you knew that RE: Fixes to Powers Divided modes - DCoder - 05.08.2006 Exactly why I asked... RE: Fixes to Powers Divided modes - Whiteboy - 05.08.2006 I am not talking YR script, I am talking real life. So I don't confuse the n00bs Yep, Bob you think about Westwood's code too much... EDIT: You too, D RE: Fixes to Powers Divided modes - Whiteboy - 09.08.2006 OK, back on track. I propose changing Yuri from: Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 11%. To: Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 5%. Does this change seem OK? Or should Yuri's stats be totally dfferent? Or should his stats not be changed at all in Powers Divided? RE: Fixes to Powers Divided modes - Jason - 09.08.2006 You give 2 numbers.. I say middle ground.. 8% You told me to post something, so I did RE: Fixes to Powers Divided modes - hopalongtom - 09.08.2006 Middle ground sounds about right. RE: Fixes to Powers Divided modes - Whiteboy - 09.08.2006 But you have to remember, 8% is not much difference for ROF, yet it is for income... RE: Fixes to Powers Divided modes - Whiteboy - 10.08.2006 Grrrahh. This mod has to be finished before Armageddon. Here is my choice. Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 6%. And that's FINAL RE: Fixes to Powers Divided modes - hopalongtom - 11.08.2006 Great, shame we can't get the iniates to fire slower in buildings. |