12.07.2006, 01:59:02
I'm making a multiplayer map for RA2 where some specific units should always move to the nearest building of their house. The problem is that they only move to a building once and after that they only guard that area. I want them to move to another building if the building they moved to first is destroyed.
The script:
Move to own building
Guard area (timer ticks)... Time units to guard: 5
Jump to line # ... Script action #: 0
The script:
Move to own building
Guard area (timer ticks)... Time units to guard: 5
Jump to line # ... Script action #: 0