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Full Version: ignored line in script
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I'm making a multiplayer map for RA2 where some specific units should always move to the nearest building of their house. The problem is that they only move to a building once and after that they only guard that area. I want them to move to another building if the building they moved to first is destroyed.

The script:

Move to own building
Guard area (timer ticks)... Time units to guard: 5
Jump to line # ... Script action #: 0
Set Jump To parameter to 1 instead of zero. Or, preferably, use action 49,0 instead of 6,0.