21.05.2011, 16:53:00
[CrateDelivery]
UIName=NamesyReveal
Name=Psychic Reveal
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=.001
Type=UnitDelivery
SidebarImage=PSYRICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
Deliver.Types=CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding
SW.Animation=NUKEANIM
Cursor.Frame=120
Cursor.Count=50
Cursor.Interval=1
Cursor.MiniFrame=4
Cursor.MiniCount=5
;randomly picked up these numbers........Looks crazy
;building type
[CRATEBuilding]
UIName=Name:CAWASH01
Name=White House
Image=YACRATE2
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=0
DieSound=Dummy
Armor=concrete
MaxDebris=0
AttackFriendlies=yes
MinDebris=0
CrateBeneath=true
;CrateBeneathIsMoney=true
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
[YACRATE2]
Cameo=PLTICON
Image=YACRATE2
Remapable=yes
Foundation=1x1
Height=0
NewTheater=yes
IdleAnim=DAMAGER
[DAMAGER]
Image=INVISO
Damage=10
Warhead=RailShot
vid at
http://www.moddb.com/mods/mklab/videos
UIName=NamesyReveal
Name=Psychic Reveal
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=.001
Type=UnitDelivery
SidebarImage=PSYRICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
Deliver.Types=CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding
SW.Animation=NUKEANIM
Cursor.Frame=120
Cursor.Count=50
Cursor.Interval=1
Cursor.MiniFrame=4
Cursor.MiniCount=5
;randomly picked up these numbers........Looks crazy
;building type
[CRATEBuilding]
UIName=Name:CAWASH01
Name=White House
Image=YACRATE2
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=0
DieSound=Dummy
Armor=concrete
MaxDebris=0
AttackFriendlies=yes
MinDebris=0
CrateBeneath=true
;CrateBeneathIsMoney=true
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
[YACRATE2]
Cameo=PLTICON
Image=YACRATE2
Remapable=yes
Foundation=1x1
Height=0
NewTheater=yes
IdleAnim=DAMAGER
[DAMAGER]
Image=INVISO
Damage=10
Warhead=RailShot
vid at
http://www.moddb.com/mods/mklab/videos