05.07.2010, 09:45:16 
	
	
	
		Recently I stumpled upon this page, which describes the poorly documented symbolic and hard link feature in Windows 2000+, which is well known in the Unix world: http://shell-shocked.org/article.php?id=284
In my opinion, implementing this in LaunchBase instead of the "file copy"-method would have several advantages:
Marshall, what do you think about this idea? Is it even possible to implement with VisualBasic? Also I don't know how YR will react to symbolic/hard links but I think at least hard links should't be a problem.
[offtopic]Scheiße ist mein Englisch eingerostet [/offtopic]
[/offtopic]
	
	
	
In my opinion, implementing this in LaunchBase instead of the "file copy"-method would have several advantages:
- General speedup
 
- Crashes won't screw LaunchBase since it doesn't need to copy changed files (like savegames) back into the mods directory or delete any files in order to run normally again
 
- It even works across a LaunchBase reinstall!
 
Marshall, what do you think about this idea? Is it even possible to implement with VisualBasic? Also I don't know how YR will react to symbolic/hard links but I think at least hard links should't be a problem.
[offtopic]Scheiße ist mein Englisch eingerostet
 [/offtopic]
[/offtopic]
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