06.11.2005, 00:38:42
Hi,
I'm trying to port the deployable artillery over from TS into YR. I have succeeded in getting the artillery to deploy to fire, but it will not undeploy. It keeps saying "New Rally Point Established". I'm guessing it hs something to do with the deployed building being able to fire... Would SimpleDeployer work better for this?
Here is the code...
Anyone know what the problem is?
I'm trying to port the deployable artillery over from TS into YR. I have succeeded in getting the artillery to deploy to fire, but it will not undeploy. It keeps saying "New Rally Point Established". I'm guessing it hs something to do with the deployed building being able to fire... Would SimpleDeployer work better for this?
Here is the code...
Code:
rulesmd.ini
[ARTY]
UIName=Name:ARTY
Name=Artillery
FireAngle=42
Prerequisite=GAWEAP,RADAR,GATECH
Primary=155mm
Category=LRFS
Strength=300
;DeployTime=1.0
Turret=yes
DeploysInto=GAARTY
Armor=light
TechLevel=6
Sight=9
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Points=35
CrateGoodie=yes
ROT=2
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NoMovingFire=yes
DeployToFire=yes
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilites=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FASTER
ZFudgeColumn=10
ZFudgeTunnel=14
[GAARTY]
UIName=Name:GAARTY
Name=Deployed Artillery
TechLevel=-1
Strength=300
Points=50
Cost=975
Power=0
Armor=light
Sight=9
Owner=British,French,Germans,Americans,Alliance
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=ARTY
BaseNormal=no
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
Crewed=yes
Primary=155mm
Turret=yes
ROT=5
Artillary=yes
TurretAnim=gaartytur
TurretAnimIsVoxel=true
TurretAnimX=-8
TurretAnimY=15
TurretAnimZAdjust=-20
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
[VehicleTypes]
90=ARTY
[BuildingTypes]
409=GAARTY
artmd.ini:
[ARTY]
Cameo=ARTYICON
Remapable=yes
TurretOffset=50
Voxel=yes
PrimaryFireFLH=0,0,64
[GAARTY]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=GAARTYMK
Height=1
NewTheater=yes
PrimaryFireFLH=20,0,64
TurretNotExportedOnGround=yes
Voxel=yes;the building is a voxel
Anyone know what the problem is?