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Makeinfantry/Mutating Logic
#1
The MakeInfantry Logic!

How could it be expanded?

This should allow for mutation by tiberium, or maybe just from any weapon...

I personally believe there should be a system Like so:

[Tiberium type, or weapon]
Mutationtype=blah

[unit]
MutatesBy=blah
-or-
MutatesBy=none ;default value

and maybe even move the logic from the weapon Smile

Of course the old system could be kept Wink

How will it be?
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#2
I already managed to create a tutorial of this. The bad thing is that you will need npatch =/ bah

Follow the link:
http://www.ppmsite.com/forum/viewtopic.php?t=19970

There's another tutorial made by professor tesla here that i havent noticed:
http://www.modenc.renegadeprojects.com/M...g_Infantry

But for obvious reasons is limited to only mutate to brutes. It uses the old particle trick.

For now im seeing a great advance in the ares patch.
Good Luck with it
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#3
This is the Ares discussion section.
Something tells me if people wanted to use NPatch Super Street Fighter Xtreme Edition Summer Winter Fall Spring Freedom Second Edition, they wouldn't be here.
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