Makeinfantry/Mutating Logic - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Makeinfantry/Mutating Logic (/showthread.php?tid=1180) |
Makeinfantry/Mutating Logic - mt. - 24.11.2008 The MakeInfantry Logic! How could it be expanded? This should allow for mutation by tiberium, or maybe just from any weapon... I personally believe there should be a system Like so: [Tiberium type, or weapon] Mutationtype=blah [unit] MutatesBy=blah -or- MutatesBy=none ;default value and maybe even move the logic from the weapon Of course the old system could be kept How will it be? RE: Makeinfantry/Mutating Logic - AprilWar - 21.01.2009 I already managed to create a tutorial of this. The bad thing is that you will need npatch =/ bah Follow the link: http://www.ppmsite.com/forum/viewtopic.php?t=19970 There's another tutorial made by professor tesla here that i havent noticed: http://www.modenc.renegadeprojects.com/Making_a_Self-Mutating_Infantry But for obvious reasons is limited to only mutate to brutes. It uses the old particle trick. For now im seeing a great advance in the ares patch. Good Luck with it RE: Makeinfantry/Mutating Logic - Renegade - 21.01.2009 This is the Ares discussion section. Something tells me if people wanted to use NPatch Super Street Fighter Xtreme Edition Summer Winter Fall Spring Freedom Second Edition, they wouldn't be here. |