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WHAT the hell is going on?
#46
Quote:
Quote:HotSpotX and HotSpotY can be "0", "12345", "54321".
yer, like that explains a lot... it doesn't say what they are there for, nor what they do. and it doesn't tell you what the numbers mean. Why only 0, 54321 and 12345? what difference does it make in each situation??
0,0 sets the hotspot to the top left corner of the cursor.
12345,12345 sets the hotspot to the centre of the cursor.
I don't know what happens with other combinations as I haven't tested them yet though.
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#47
if ren is right, and those values, then i presume HotSpotX is left to right, and HotSpotY is top to bottom, where 0 is Left/Top, 12345 is middle, and 54321 is Right/Bottom... but whats with the strange numbers? 12345 and 54321 really looks like a forwards backwards animation sequence if you ask me. 50 and 100 would have made more sence.
#48
Yes, I did some tests on this and hotspots control where the mouse cursor is on the shp mouse animation.

If you want it to be in center add 12345,12345.

I don't know what do they mean, but most people will use center (default) anyway.
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#49
12345 and 54321 is actually what WW used.
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#50
So in simple english what does this actually effect ingame?

Like a screenshot or something as well?
#51
Quote:0,0 sets the hotspot to the top left corner of the cursor.
12345,12345 sets the hotspot to the centre of the cursor.
I don't know what happens with other combinations as I haven't tested them yet though.
HotSpotX:
"0" - Left
"12345" - Center
"54321" - Right
HotSpotY:
"0" - Top
"12345" - Center
"54321" - Bottom

numbers from WW.

Quote:question, how possible would it be to make Multi-Engineer checkbox and TechLevel slider work in multiplayer?
possible Smile

Quote:Regressing back to offline help files when ModEnc dedicated files exist.
I am updating ModEnc, but I can't do it during one second....
And why no one go and help me to update it?

Quote:I count 20 open bugs on the bug tracker, the oldest one still open having been submitted 20.06.06 04:46.
I compared it with RP 1.08.

Quote:Also Mouse Cursor animations fixed. Does that actually mean they animate on there own? Instead of showing one frame unless how down left click? If so that is progress...
Test all by your hands and then write anything about it
Unhappy Unhappy Unhappy Unhappy Unhappy Unhappy Unhappy

Quote:What the hell is MAIN.MIX?!? I don't recall anyone ever mentioning that!
Is this yet another thing that Launch Base / RP-Gen needs to think about?
YR load MAIN.MIX at start up.

New RPCE Help Update 6 uploaded:
included "Adding custom Actions" update and another.
ARM forever - x86 sucks!


#52
CnCVK Wrote:YR load MAIN.MIX at start up.
This is something RP has added? It is the first mix file to be loaded?
What are the implications for Launch Base?
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
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#53
I believe its legacy code from the earlier cnc games.
#54
Blade Wrote:I believe its legacy code from the earlier cnc games.

Then why is CnCVK mentioning it in relation to the RP installer?
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
#55
Quote:I believe its legacy code from the earlier cnc games.
yes. I write: "YR load MAIN.MIX at start up."
not "RP load ..." Smile

Quote:Then why is CnCVK mentioning it in relation to the RP installer?
no relation to the RP installer.
We talk about ROCKPATCH.MIX.
ARM forever - x86 sucks!


#56
Everyone just boycott the patch and let your anti RP under VK leadership be heard.

Everyone just boycott the patch and let your anti-RP/ETS voice under VK leadership be heard.
#57
me wants some bananas
bla bla blupp

I´m with Mad...although most of you other guys have good points too
i myself only used 2 or 3 features of RP and so have no idea about the other stuff

if VK simply fixes all that bugs you all will be happy again and celebrate him...

meine 2 groschen




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