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What reconnection error are you talking about? There's only so much info derived from asking about an issue that happens due to games de-syncing online.
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There are tons of potential reasons for Recon Errors. To tell more we need to actually look at the error files produced by the game (SYNC*.txt and others).
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If it was put in the features list, it has been fixed. No false promises have been made.
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Unless it was marked as fixed without someone actually testing it... which has happened before -_-
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Marking as fixed wouldn't be a problem. Closing it without confirmation would be.
But with our vast number of overly active testers, somebody probably tested it...right?
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
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I'm guessing he's on about the issue of DestroyAnims causing reconnection errors... at least, that's the only one I can think of off the top of my head in Ares that involved reconnection errors.
Ares Project Manager.
Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.
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<hits self on head for idiocy>
Ares Project Manager.
Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.