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24.02.2007, 18:30:05
(This post was last modified: 24.02.2007, 18:32:57 by blackheartstar.)
Correct me if Im wrong but the Cellspread= tag applies damage to multi-cell founded buildings once per cell it occupies? Basicly Ive found if you have a Damage=100 weapon containing a CellSpread=9 Warhead with PercentatMax=1 (assume 100% vs everything) and set if of on a Soviet Powerplant it takes a full 600 damage instead of 100. Is there any way to make a warhead only apply damage once the first time it encounters  a multi-founded building in its radius? Or do I need to hit the wishlist?
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wishlist, and i supose it would need to be optional too...
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hence why such weapons have low % against concrete and low percentage at max. e.g. nuke and lightning storm
This is more about common sense and logic, for instance artil shells do more damage against a easier to hit object i.e. large buildings
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Sounds like it would be far too complicated to code (especially via the RP).
How would you determine which cell of the building is elligible for damage when hit by the cellspread? In your case, PercentAtMax is 1 so it is irrelevant, but in terms of code I imagine that the calculating algorithm doesn't care if it's 1, 0.5, or anything else.
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