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Performance of LAN games
#5
(23.04.2011, 12:47:46)DCoder Wrote: If you provide a log from Very Sleepy (http://forums.renegadeprojects.com/showt...p?tid=1476 ), we might get a better idea.

Here is it. I used four computers, one of them much slower compared to the three others. On that one I ran VerySleepy during a multiplayer game. I used a huge map, which causes the game to be slow from the beginning on.

I exspected the CPU load to be close to 100% on the slowest computer and much less at the others, but the CPU was about 75% on all four. It indicates that the game is waiting one quarter of the time for synchronizing messages/events to arrive. No doubt - that's crap. :-)

But there is also an Ares function, which seems to eat up a lot of cpu power: BulletTypeClass_Load_Suffix. Ares version used is 0.1.1036.

BTW: Is there a way I can find the reason for an IE? Maybe some crash dump analyzing tool? I got two IEs during this test and I am curious whats causing them. I don't want to flood the bugtracker with my IEs, because I am sure the reason is my mod and not Ares...



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Messages In This Thread
Performance of LAN games - by GMBigB - 23.04.2011, 12:42:42
RE: Performance of LAN games - by DCoder - 23.04.2011, 12:47:46
RE: Performance of LAN games - by GMBigB - 25.04.2011, 01:16:43
RE: Performance of LAN games - by Graion Dilach - 25.04.2011, 01:45:34
RE: Performance of LAN games - by GMBigB - 25.04.2011, 02:53:39
RE: Performance of LAN games - by ¥R M0dd€r - 23.04.2011, 15:58:46
RE: Performance of LAN games - by DCoder - 23.04.2011, 17:10:38
RE: Performance of LAN games - by DCoder - 25.04.2011, 08:31:19
RE: Performance of LAN games - by GMBigB - 25.04.2011, 18:57:09



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