PaD Wrote:Hey, I didn't say I'm going to work on 4 sides now
But yeah, the files will be useful when I do so.
Anyway, "short game bug" = fixed B)
thanks, thanks, thanks, thanks...
Well, this menssage is only if pd will continue with the 4? side stuff but I think that he will work on another thing
After of solve this MCV problem... what could be the next step to do a new side? I'm thinking about the AI powerplant list :S
Can you see if has an easy solution to the AI powerplants?
Ignoring the 1? problem (short game "off" to play more than 3 MCVs that pd fixed), the 2? problem that the player/modder can see is that the AI can't build more than 2 new powerplants (and no more defenses, factories etc) if these tags has more than 1 building:
GDIPowerPlant=GAPOWR
NodRegularPower=NAPOWR
ThirdPowerPlant=YAPOWR
Bobingabout said something about a array list of powerplants in his .txt files but I don't know if finally will be used this idea for sides or if finally we can help the AI to build new powerplants with a custom tag for each modified country (like the custom RadBeam color tag that can be different to each new weapon & leaving the GDIPowerPlant, NodRegularPower & ThirdPowerPlant as global values), I don't know how of easy or hard an array in these AI tags can be done in assembly code but I think that to use a custom tag (like the radbeam colour example) should be a bit more easy :huh:
With the BaseUnit= fix & the fix of the AI energy tags that I said should be possible to do basic new sides (countries) with more - steps that Bobingabout exposed in the .txt but with some limitations & in the future can be added the rest of features to allow full new sides but now is necessary to be done in little steps.