24.01.2005, 18:55:53
Welcome, PaD
To answer those questions: Most of those are things that were in TS, but removed in RA2.
74-unit-bug: When you have >74 units on a vehicle tab, the game locks up.
Tank Bunker issue: lol, that'd be funny Actually, Robot Tanks and other hover/amphibious vehicles can't go into bunkers either.
AlternateArcticArt - that already is implemented on infantry, but only in arctic theatre. It works by appending "A" to the art, like seal.shp becomes seala.shp. I'd like to see that expanded onto vehicles.
DrainWeapon - currently it only works on jumpjet units. Since you cannot spawn jumpjets, you can't use this logic to fake a "Spy" temporary power blackout.
Armor stuff - certain things can be worked around by giving them a unique Armor type. Since we only have 11 armor types, the things we can work-around are very limited.
To answer those questions: Most of those are things that were in TS, but removed in RA2.
74-unit-bug: When you have >74 units on a vehicle tab, the game locks up.
Tank Bunker issue: lol, that'd be funny Actually, Robot Tanks and other hover/amphibious vehicles can't go into bunkers either.
AlternateArcticArt - that already is implemented on infantry, but only in arctic theatre. It works by appending "A" to the art, like seal.shp becomes seala.shp. I'd like to see that expanded onto vehicles.
DrainWeapon - currently it only works on jumpjet units. Since you cannot spawn jumpjets, you can't use this logic to fake a "Spy" temporary power blackout.
Armor stuff - certain things can be worked around by giving them a unique Armor type. Since we only have 11 armor types, the things we can work-around are very limited.