27.09.2006, 23:04:55
"However, having to force fire to make structures charge other structures makes the whole thing rather pointless IMO.. " Not necesarily... I would like to have it, even if i have to give "AttackFriendlies=yes" then select the overpowering structure and "tell" it what to overpower. So if it's already done, don't remove it, after all, who doesn't like it is free to use it only on units.
( I'm sure that in certain circumstances, it's better to specify WHAT to overpower... when I have more Tesla Coils grouped together, it's a little difficult to give 2 or 3 Tesla Troopers to each, usually I get some coils with 5-6-7 TTroopers and others with just one... )
( I'm sure that in certain circumstances, it's better to specify WHAT to overpower... when I have more Tesla Coils grouped together, it's a little difficult to give 2 or 3 Tesla Troopers to each, usually I get some coils with 5-6-7 TTroopers and others with just one... )