21.08.2006, 18:14:25
i think we should introduce special numbers for this, like for the verses.
a color value of 1,1,1 could mean transparent,
2,2,2 could mean housecolor
since there's almost no difference between 2,2,2 and 0,0,0, that shouldn't be a problem and wouldn't need to many special routines.
thoughts?
I noticed this today when I rewrote the SW loading routines...
sorry, I thought it would be an AnimType (jonwil coded the nuke clones, I didn't know )
but K, i'll fix it.
i will have the new sw loadings finished soon.
besides I play a BIG update on the anim SW
a color value of 1,1,1 could mean transparent,
2,2,2 could mean housecolor
since there's almost no difference between 2,2,2 and 0,0,0, that shouldn't be a problem and wouldn't need to many special routines.
thoughts?
"CnCVK Wrote:I assumed that information in YRClasses 2 is rightMad
line from "YRClasses 2":
0x20C AnimType* NukeFirstAnim
but you stored LPSTRUnhappy
I noticed this today when I rewrote the SW loading routines...
sorry, I thought it would be an AnimType (jonwil coded the nuke clones, I didn't know )
but K, i'll fix it.
i will have the new sw loadings finished soon.
besides I play a BIG update on the anim SW