18.02.2005, 00:13:27
(This post was last modified: 18.02.2005, 02:54:51 by Bobingabout.)
sorry to go off topic here a bit. But I've been playing with this latest version of the patch with my(and hunts7's) mod. works like a dream!
first point to note, is the fact that for the first time, both CDA, and the other countries on the same sode both built tech centres. theres got to be more than just adding new countries abilities that he's added.
that means that when i complete the AI.ini for CDA, i will have an almost fully working 4th side emulation. dowside is short game explotion, which i'm sure he'll work on pretty soon. (from what he's told me, next on his list is 100 units, 74 units"whiteboy", and baseunits bugs.) when he gets baseunits working, thats 4 sides working to the mods original plan.
all i've got to say is:
Go PD!
EDIT: 1 more thing. you never mentioned taunts for the new countries. did you add any compatibility for new country taunts?
i started an unholy alliance network game to test it out. the new country never had any taunts(as was to be expected). atleast it never crashed.
this should be thought about for a future patch. since it doesn't crash, and its only a multiplayer game feature, i supose its not required. but it would be nice.
now continue your debate about this NonHuman= stuff, its worth adding to the wishlist if you ask me.
first point to note, is the fact that for the first time, both CDA, and the other countries on the same sode both built tech centres. theres got to be more than just adding new countries abilities that he's added.
that means that when i complete the AI.ini for CDA, i will have an almost fully working 4th side emulation. dowside is short game explotion, which i'm sure he'll work on pretty soon. (from what he's told me, next on his list is 100 units, 74 units"whiteboy", and baseunits bugs.) when he gets baseunits working, thats 4 sides working to the mods original plan.
all i've got to say is:
Go PD!
EDIT: 1 more thing. you never mentioned taunts for the new countries. did you add any compatibility for new country taunts?
i started an unholy alliance network game to test it out. the new country never had any taunts(as was to be expected). atleast it never crashed.
this should be thought about for a future patch. since it doesn't crash, and its only a multiplayer game feature, i supose its not required. but it would be nice.
now continue your debate about this NonHuman= stuff, its worth adding to the wishlist if you ask me.