04.02.2005, 18:27:04
DeathAnims= can be set to any animation (or a list of animations)
With DeathAnims= the infantry cannot transform into something else because the animation is not being invoked by a weapon/warhead.
Therefore you cannot have, say, a player-owned infantry that springs back to life and has to be killed multiple times before it is removed from the game.
It would be damn nice though if DeathAnims= could send player information so that MakeInfantry could work with it.
I will add it to the wish list...
With DeathAnims= the infantry cannot transform into something else because the animation is not being invoked by a weapon/warhead.
Therefore you cannot have, say, a player-owned infantry that springs back to life and has to be killed multiple times before it is removed from the game.
It would be damn nice though if DeathAnims= could send player information so that MakeInfantry could work with it.
I will add it to the wish list...
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.