The original radsite could not be made to damage buildings.
At least, I set the verses to non-zero and it had no effect. I suppose it's possible that buildings might be hardcoded to be ImmuneToRadiation (I didn't remove the Radiation=yes tag).
But clearly the other problems you are having are with pd's new RadSite implementation.
At least, I set the verses to non-zero and it had no effect. I suppose it's possible that buildings might be hardcoded to be ImmuneToRadiation (I didn't remove the Radiation=yes tag).
But clearly the other problems you are having are with pd's new RadSite implementation.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.