09.10.2005, 20:14:10
I doubt that it can be made optional at all, since the button's position is resource data, which is readable only, and that can't be changed.
I'm not sure whether there are APIs for that, though.
Aynway, people sure heard about my "table".
It's a quite heavy information source about what is stored where in the class instances.
It went around in the HacKit only.
Though it's also a nice tag reference, IMO.
Anyway, it's an Excel table, which requires MS Excel or the crappy Excel Viewer, and besides I'm using so many worksheets that you have to scroll around all the time.
I'm currently trying to compile all the info into the thing I attached.
It will not only hold the basic class descent and the class instances' member variables, but I'll also include info about their virtual tables.
Of course, it will not include ALL the classes used by the game, but the ones relevant for gameplay, modding and hacking.
For anybody who understood that or who's interested in it (it's pretty interesting actually), please get the attached thing and tell me whether it's OK to make it like that, I'm bad at thinking into the future.
Be sure to browse to AbstractType -> WarheadType to see how the tables would look like.
I'm not sure whether there are APIs for that, though.
Aynway, people sure heard about my "table".
It's a quite heavy information source about what is stored where in the class instances.
It went around in the HacKit only.
Though it's also a nice tag reference, IMO.
Anyway, it's an Excel table, which requires MS Excel or the crappy Excel Viewer, and besides I'm using so many worksheets that you have to scroll around all the time.
I'm currently trying to compile all the info into the thing I attached.
It will not only hold the basic class descent and the class instances' member variables, but I'll also include info about their virtual tables.
Of course, it will not include ALL the classes used by the game, but the ones relevant for gameplay, modding and hacking.
For anybody who understood that or who's interested in it (it's pretty interesting actually), please get the attached thing and tell me whether it's OK to make it like that, I'm bad at thinking into the future.
Be sure to browse to AbstractType -> WarheadType to see how the tables would look like.