12.05.2005, 10:11:57
(This post was last modified: 12.05.2005, 11:53:07 by Bobingabout.)
look up, if you can't read that, here it is in words.
Everything on Prerequisite= is anded together, meaning you must own everything, things in the PrerequisiteOveride are ord then ord to the Prerequite= tag.
so its anything on the PrerequisiteOveride= tag, or Everything on the Prerequisite= tag
then theres other things to take into account like Country SPacifics, Stolen units, and Secret Lab units(which Turns off the Country Spacific)
I imagine that its the prerequite and overide first, then Country Spacifics Domanant over that.
and stolen tech, I've never tried with overides and country spacifics... But i think its considered as just between the prerequisite buildings part, and the country spacifics. so its Must own all these buildings, or any of these, need to have spied on these, and must be of this side.
this reminds me, do you think you could expand the stolen tech logic too? so you can add new stolen tech structures, like for example, a fourth sides battle lab, or a new structure than can be spyable to get special units? (doesn't have to be while you expanding the prerequisite logic for the 3 requested additions, you might want to do it per side, using a FourthTechLab=)
Everything on Prerequisite= is anded together, meaning you must own everything, things in the PrerequisiteOveride are ord then ord to the Prerequite= tag.
so its anything on the PrerequisiteOveride= tag, or Everything on the Prerequisite= tag
then theres other things to take into account like Country SPacifics, Stolen units, and Secret Lab units(which Turns off the Country Spacific)
I imagine that its the prerequite and overide first, then Country Spacifics Domanant over that.
and stolen tech, I've never tried with overides and country spacifics... But i think its considered as just between the prerequisite buildings part, and the country spacifics. so its Must own all these buildings, or any of these, need to have spied on these, and must be of this side.
this reminds me, do you think you could expand the stolen tech logic too? so you can add new stolen tech structures, like for example, a fourth sides battle lab, or a new structure than can be spyable to get special units? (doesn't have to be while you expanding the prerequisite logic for the 3 requested additions, you might want to do it per side, using a FourthTechLab=)