02.05.2005, 23:55:53
To support this, then a bug with lighting has to be addressed.
Some map lighting values which set one or more saturation values to greater than 100% do not get properly reset when a dominator lighting effect is finished (bug seems to be limited to the dominator and does not include the weather storm. Might have something to do with ambient change rate). The result is after a dominator effect is done, the map lighting can end up being set so that the map lags like a sonuvabitch.
A mpamaker can use a combination of map lighting and dominator lighting which avoids this, but if mods are going to introduce new lighting settings then this lag effect might be inadvertently introduced on some maps.
Also dominator lighting (depends on spsecific settings) can create weird effects on areas of a map if a raderuption weapon is used in those areas during the period that the dominator lighting is active. Stop using the rad eruption weapon, and the cells where the rad was in effect end up looking real ugly until the next dominator lighting effect. Again this could be an ambient change rate problem.
Another consideration is competing light settings. What happens if dominator 1 is activated, and dominator 2 is activated a couple of seconds later, followed by dominator 3 a few seconds after that?
Some map lighting values which set one or more saturation values to greater than 100% do not get properly reset when a dominator lighting effect is finished (bug seems to be limited to the dominator and does not include the weather storm. Might have something to do with ambient change rate). The result is after a dominator effect is done, the map lighting can end up being set so that the map lags like a sonuvabitch.
A mpamaker can use a combination of map lighting and dominator lighting which avoids this, but if mods are going to introduce new lighting settings then this lag effect might be inadvertently introduced on some maps.
Also dominator lighting (depends on spsecific settings) can create weird effects on areas of a map if a raderuption weapon is used in those areas during the period that the dominator lighting is active. Stop using the rad eruption weapon, and the cells where the rad was in effect end up looking real ugly until the next dominator lighting effect. Again this could be an ambient change rate problem.
Another consideration is competing light settings. What happens if dominator 1 is activated, and dominator 2 is activated a couple of seconds later, followed by dominator 3 a few seconds after that?
C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.