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DFD: 943 vs. 689, 518 vs. 927
#12
This DFD is rife with failure to consider all aspects of an issue.

Fight 1

You all agree on 943's supposed lack of usefulness - "only one specific line of possibilities (I can now make water into land)", "useless to any decent mod", "a 'land bridge,' which I don't think many people would even bother with", "it would probably be rarely used".

Well, I happen to have tried my best to make this work back in the day, to no avail. Why? Because I'm apparently far more creative than you guys.
  • Base expansion, for example off-shore power farms, or additional factories to speed up building without clogging up the base
  • Factories with piers next to harbors, to start a naval invasion right from the water, at best close to the enemy's bay
  • Backup HQ, out of reach of tanks and infantry
  • Full-blown off-shore secondary bases
  • Naval defense platforms & parameters, extending the base defenses (e.g. a complete circle of prisms around the base, including on water - imagine that with Marsh's prism forwarding!)
  • Bridges
  • Blockades (Just as I can build land to cross water, I can build land to divide water - try sending your pesky subs if the water way is gone)
  • In extension of all of the above, complex pier/harbor setups
  • And ultimately, if this was implemented as "build any terrain type anywhere", you could go the other way round and build canals, allowing you to relocate your fleet to a different sea, and catching your opponent by surprise

But hey, clearly vastly expanding the usefulness of water in the game and allowing the player to controlledly use it to his advantage offers no strategic enhancement of the game at all, and all of that is just a glorified version of "let's build bridges" that no one will ever use.
Mmmhmm.

Instead, let's tackle the exciting freshness of yet another issue wanting changes to the deploy system!
'cause we clearly don't see the word "deploy" often enough on the tracker!
Next week: Issue 1215: Enable DeployToFart=yes.

And before there's bitching and moaning about cloned Naval=yes buildings: Those are not the same, they are not fully functional, and their usefulness is limited without bridging land.

Long snark short: I disagree with the community's view of buildable land on water, and while I recognize that anything-to-anything deployers would allow for a few creative transformers, I do think allowing full utilization and development of the naval terrain by enabling the modder/player to targetedly dry up and use pieces of sea would greatly extend the number of strategies and tactics available to the player.
Not to mention that increasing the usefulness of water is long overdue - naval combat has been kind of neglected by Ares.

Kill #689
Support #943

Fight 2

I find the majority's insistence that "927 is redundant." highly amusing.

But alright, you shall have your wish. Death to #927!

I will be laughing my ass off when the other issue loses to something even better, and there are no upgrade changes because you people fail to account for the fact that there are four additional rounds of slaughter.

But hey..."as said at least 5 times above 927 is redundant, so support 518", right? Rolling eyes

Kill #927
Support #518
Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.


Messages In This Thread
DFD: 943 vs. 689, 518 vs. 927 - by Renegade - 11.07.2010, 20:32:50
RE: DFD: 943 vs. 689, 518 vs. 927 - by Beowulf - 11.07.2010, 21:59:03
RE: DFD: 943 vs. 689, 518 vs. 927 - by MRMIdAS - 11.07.2010, 22:31:37
RE: DFD: 943 vs. 689, 518 vs. 927 - by Deformat - 12.07.2010, 13:10:00
RE: DFD: 943 vs. 689, 518 vs. 927 - by WoRmINaToR - 12.07.2010, 22:13:05
RE: DFD: 943 vs. 689, 518 vs. 927 - by Renegade - 13.07.2010, 23:37:07
RE: DFD: 943 vs. 689, 518 vs. 927 - by AlexB - 14.07.2010, 00:48:53
RE: DFD: 943 vs. 689, 518 vs. 927 - by Renegade - 14.07.2010, 19:46:00



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