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ai confusion
#1
Something here causes the AI to mess up its defense teams, 3 AI's 1 will build it maybe 2 and game start the other 1 Or 2 would do it like after Battle lab, Yet there still Defense Teams,
Any Ideas with the problem?

Thanks

Code:
;ATF*****-G  Allied Task Force Format
;STF*****-G Soviet Task Force Format
;YTF*****-G Yuri Task Force Format

[TaskForces]
0=ATF00001-G
1=ATF00002-G
2=
3=
4=
5=
6=
7=
8=
9=
10=

;Allied Task Forces

[ATF00001-G]
Name=1 Allied MCV
0=1,AMCV
Group=-1

[ATF00002-G]
Name=3 GGI 3 GI 2 Dogs
0=3,E1
1=3,GGI
2=2,ADOG
Group=-1

[ScriptTypes]
0=GST00001-G
1=AST00001-G
2=
3=
4=
5=
6=
7=
8=
9=
10=


;GENERAL SCRIPTS

[GST00001-G]
Name=General MCV Deploy
0=54,0
1=9,0
2=49,0

;ALLIED SCRIPTS

[AST00001-G]
Name=Allied Base Patrol - Refinary, Barracks, Powerplant - REPEAT
0=58,1
1=5,5
2=58,3
3=5,3
4=58,0
5=5,2
6=6,1


[TeamTypes]
0=ATT00001-G
1=ATT00002-G
2=
3=
4=
5=
6=
7=
8=
9=
10=

[ATT00001-G]
Name=Allied MCV
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=no
Suicide=yes
Priority=50
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=yes
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=GST00001-G
TaskForce=ATF00001-G

[ATT00002-G]
Name=Allied Basic Base Guard
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=yes
Droppod=no
UseTransportOrigin=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=10
Max=1
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no
IsBaseDefense=yes
OnlyTargetHouseEnemy=no
Script=AST00001-G
TaskForce=ATF00002-G

[AITriggerTypes]
AAI000001-G=Allied MCV,ATT00001-G,<all>,10,1,GACNST,0000000002000000000000000000000000000000000000000000000000000000,70.000000,60.000000,70.000000,1,0,1,0,<none>,1,1,1
AAI000002-G=Allied Basic Base Guard,ATT00002-G,<all>,2,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,70.000000,1,0,1,0,<none>,1,1,1
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#2
Nothing jumps out at me.. but there's plenty of rules settings that could be influencing this.
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#3
(30.06.2009, 19:56:39)DCoder Wrote: Nothing jumps out at me.. but there's plenty of rules settings that could be influencing this.

Only thing I could think of was min and max Defense teams but there at WW default.
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#4
Did you turn off UseMinDefenseRule? What about the TotalAITeamCap, did you change any of its values?
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#5
(30.06.2009, 23:03:52)Nighthawk200 Wrote: Did you turn off UseMinDefenseRule? What about the TotalAITeamCap, did you change any of its values?

I did Mess with TotalAiTeamCap but never had results like this before.
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