26.03.2007, 13:21:17
Ah yes, caught your attention there. I need to do this detailed user manual soon and release the final version of WR - the final version originally was just going to contain the full documentation - but this is an opportunity.
The final version will include a few more maps made by Truefeel - including a lunar one if he can fix it. It will also include perhaps a new game mode - one with no paradrops (for the wimps who can't defend against them, meh ).
But this is also of course a chance to fix any bugs. Fortunately, so far I have encountered only a SINGLE very minor bug - in the London Allied mission (and perhaps some others) the park benches are invisible (yes, I know, wtf).
So, has anyone got any complaints, comments, bug reports, or suggestions? Compliments would be nice too
This is pretty much the last chance. The "final release" will live up to its rather... imaginative name.
So far one popular suggestion is to enable the player to place buildings around captured Oil derricks. WR actually prevents this right now - for balance - but it seems people don't agree or just don't care - they WANT to build around Derricks, so I'll change that.
Another thing I may change is the Doomsday Devastator Tank. It can carry things just like a Battle Fortress can, but small vehicles too - and it also travels underground. There is an exploit though - instruct the tank to fire, and when the passengers fire, they will keep firing even if you move the tank underground. This means you are invincible while attacking, though it does require that you constantly keep an eye on the tank to make sure it stays underground.
So, I can change the movement zone of the tank to hovering rather than subterannean to fix this. Or not? Opinions are needed. Personally I don't care if it's a small exploit - I love how it travels underground. Plus, the exploit has the disadvantage of needing micromanagement.
Any good ideas will also be considered. Please note I am at the limits of new structures and vehicles - but I can still add new infantry. The ideas must be practical though - remember this mod is considered finished already and I will not completely overhaul it for some minor idea.
Now, GO!
The final version will include a few more maps made by Truefeel - including a lunar one if he can fix it. It will also include perhaps a new game mode - one with no paradrops (for the wimps who can't defend against them, meh ).
But this is also of course a chance to fix any bugs. Fortunately, so far I have encountered only a SINGLE very minor bug - in the London Allied mission (and perhaps some others) the park benches are invisible (yes, I know, wtf).
So, has anyone got any complaints, comments, bug reports, or suggestions? Compliments would be nice too
This is pretty much the last chance. The "final release" will live up to its rather... imaginative name.
So far one popular suggestion is to enable the player to place buildings around captured Oil derricks. WR actually prevents this right now - for balance - but it seems people don't agree or just don't care - they WANT to build around Derricks, so I'll change that.
Another thing I may change is the Doomsday Devastator Tank. It can carry things just like a Battle Fortress can, but small vehicles too - and it also travels underground. There is an exploit though - instruct the tank to fire, and when the passengers fire, they will keep firing even if you move the tank underground. This means you are invincible while attacking, though it does require that you constantly keep an eye on the tank to make sure it stays underground.
So, I can change the movement zone of the tank to hovering rather than subterannean to fix this. Or not? Opinions are needed. Personally I don't care if it's a small exploit - I love how it travels underground. Plus, the exploit has the disadvantage of needing micromanagement.
Any good ideas will also be considered. Please note I am at the limits of new structures and vehicles - but I can still add new infantry. The ideas must be practical though - remember this mod is considered finished already and I will not completely overhaul it for some minor idea.
Now, GO!