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01.03.2007, 16:24:43
RPCE Revision #0038 released!
download it
here
fixes:
*SW building anim problem (
this bug )
*Immunity fix
*Immunity system work with EMP
ARM forever - x86 sucks!
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Administrative Notice: Fixed title to 38 .
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(01.06.2011, 05:43:25) kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59) Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
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Quote: Fixed title to 38.
sorry, what number I wrote?
ARM forever - x86 sucks!
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01.03.2007, 18:11:58
(This post was last modified: 01.03.2007, 18:15:25 by TheMan .)
Nice, i hope i can play online now, i try later
PS I could not install this, it says i must reinstall, I am reinstalling right now and edit this messege if it works to install it.
EDIT: It worked
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i havn't tried #36 yet, but i'm going to try this 1, its got bugfixes i'm interested in
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Pitr, good job.
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El D34dlyto Wrote: Pitr, good job. I so hope you got the reference before saying that
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(01.06.2011, 05:43:25) kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59) Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
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What reference are you refering to, Renegade?
On a side-note
Quote: ...and something reset my carefully crafted reputation-counter.
That was me. I couldn't resist myself.
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02.03.2007, 20:53:15
(This post was last modified: 02.03.2007, 21:13:52 by Bobingabout .)
My LNM which worked perfectly in previous RP versions now crashes in RPCE #0038. (VK, you assured me there was no vital changes that would cause problems.) also although the new anims are not played constantly, they don't play at all anymore. it crashes when you try to fire the SW.
(as i said, i never tried #0036, so, it could be a problem with that.)
for quick reference, it uses Type=Fire
Attached is my except.txt
here is the code for the superweapon:
Code:
[NitRadWH]
Verses=150%,120%,100%,120%,110%,100%,0%,0%,0%,100%,0%
InfDeath=10
ImmunityType=Ice
[LiquedNitrogenSpecial]
UIName=Name:LiquedNitrogenSpecial
Name=Liqued Nitrogen Missile
RechargeTime=10
Type=Fire
AITargetingType=0
Action=LiquedNitrogenAction
SidebarImage=LNMICON
ShowTimer=yes
DisableableFromShell=yes
IsPowered=true
AIDefendAgainst=yes
LineMultiplier=2
EvaDetected=EVA_MissileSiloDetected
EvaReady=EVA_MissileReady
EvaActivated=EVA_MissileLaunched
[NitrogenBombPayload]
Damage=600
Range=30
MinimumRange=20
Projectile=NitBombP
Speed=60
RadLevel=500
Warhead=NitBombWH
Report=
OmniFire=yes
RadDurationMultiple=1
RadApplicationDelay=8;16
RadLevelMax=500
RadLevelDelay=15;45
RadLightDelay=15;45
RadLevelFactor=0.2
RadLightFactor=0.1
RadTintFactor=1.0
RadColor=0,127,255;85,150,255
RadSiteWarhead=NitRadWH
[NitBombWH]
CellSpread=10
PercentAtMax=.02
WallAbsoluteDestroyer=yes
Wood=yes
Verses=150%,120%,100%,150%,120%,100%,75%,95%,10%,100%,100%
InfDeath=10
Tiberium=yes
Rocker=no
ProneDamage=100%
AnimList=ICEBLOB
Report=NukeExplosion
; aircraft and ground heatseeker
[NitBombP]
Image=LNM
Arm=2
Shadow=yes;no
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Acceleration=1
High=yes
VeryHigh=yes
; CDA Liqued Nitrogen Missile Silo
[TALNMS]
UIName=Name:TALNMS
Name=CDA Liqued Nitrogen Missile Silo
BuildCat=Combat
Image=NAMISL
Primary=NitrogenBombPayload
SuperWeapon=LiquedNitrogenSpecial
Prerequisite=TATECHA,TACNST,TARLAB
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=CDA,CivicRepublic
AIBasePlanningSide=3
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
EMPulseCannon=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes
[MouseCursors]
LiquedNitrogenAction=329,10,4,516,1,12345,12345
[ImmunityTypes]
0=Ice
art
Code:
[LNM]
Trailer=LGRYSMK1
Voxel=yes
CanBeHidden=no
Rotates=yes
Eip:81B30468 Esp:54B90081 Ebp:00000628
Eax:687F048D Ebx:834700A8 Ecx:3DEBB77C
Edx:F83B04C5 Esi
580A10F Edi:74C085FF
EFlags:B200C534
Attached Files
except.txt (Size: 20.58 KB / Downloads: 479)
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Have you tried "AITargetingType=1" instead of 0 ?
He fixed the "AITargeting" with hthe revision #0033...
5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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03.03.2007, 04:33:33
(This post was last modified: 03.03.2007, 04:34:30 by Bobingabout .)
WTF, its zero again.
anyway, that would cause an ai glitch, it IEs when i fire it. and, he fixed aitargetting in 0033, which works fine, i have problems in 0038, and possibly 0036, i've not got that 1.
I have RP CE 0038 and give a IE with Fire Superweapon when i launch it.
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Quote: Attached is my except.txt
funny...
Quote: as i said, i never tried #0036, so, it could be a problem with that.)
try, pls
I will try your code.
Quote: I have RP CE 0038 and give a IE with Fire Superweapon when i launch it
at first EXCEPT.TXT
Quote: Have you tried "AITargetingType=1" instead of 0
0 - 1 = -1 -> no ai targeting at all.
ARM forever - x86 sucks!