08.02.2007, 16:48:33
At first here not bug-report thread....
At the second you should upload EXCEPT.TXT file
At the second you should upload EXCEPT.TXT file
ARM forever - x86 sucks!
Patching extra functionality into <gamemd.exe>
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08.02.2007, 16:48:33
At first here not bug-report thread....
At the second you should upload EXCEPT.TXT file
ARM forever - x86 sucks!
RP CE have no errors with Type=Fire, i just tried with my old codes and it worked fine.
PS. If you have recoded all superweapons, then should it support turret and projectile and range?
08.02.2007, 23:54:51
(This post was last modified: 08.02.2007, 23:56:15 by Bobingabout.)
yep, today i spent a while playing with the R:ROTC rules, making it RPCE compatible.
The LNM using Fire type superweapon works fine. ImmunityTypes is improved, but not perfect.(at 1 point, some infantry that shouldn't be immune weren't dying in an Ice radiation field.) 4th EVA, and 4th disguise work fine, i presume fthpara... tags work, but, long story why i didn't test it. bascily, everything i tried worked fine. CnCVK Wrote:At first here not bug-report thread....yes,sir i can't find my error code
09.02.2007, 10:01:47
Eh? What dll files?
Ever wondered what the hell is going on?
Believe me friend you're not the only one. --Lysdexia Check out Launch Base for RA2/YR - http://marshall.strategy-x.com Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
09.02.2007, 16:10:14
ohh...NukeFirstAnim tag..
Quote:however,it causes an same IE thoughremove this Code: Warhead=NUKE Since new SW system, you MUST NOT use Warhead=Nuke. However, I not recommend to use nuke clones in mods too ![]() Quote:What are the .dll files for in the RPCE?RPCE have not any dlls at all.
ARM forever - x86 sucks!
09.02.2007, 20:07:35
why can't you use Warhead=NUKE? thats a bug that needs fixing.
10.02.2007, 11:30:16
Yeah, I don't see the problem with Warhead=NUKE, it's just the Nuclear Missile's warhead. It makes a big boom, and makes infantry melt. It's not that different from any other warhead mechanically.
10.02.2007, 14:47:29
Nighthawk200 Wrote:Yeah, I don't see the problem with Warhead=NUKE, it's just the Nuclear Missile's warhead. It makes a big boom, and makes infantry melt. It's not that different from any other warhead mechanically. maybie becuse Warhead=NUKE is already in use?
10.02.2007, 14:52:42
that shouldn't matter, many warheads are used by more than 1 weapon.
10.02.2007, 15:16:01
Quote:I don't see the problem with Warhead=NUKEBut I see ![]() Quote:why can't you use Warhead=NUKE? thats a bug that needs fixing.Probably no. Quote:It's not that different from any other warhead mechanically.It's hardcoded.
ARM forever - x86 sucks!
10.02.2007, 15:36:15
you can still make a copy of the nuke warhead.
anyway, what the hell is the problem with NUKE??? @ CnCVK
10.02.2007, 16:41:36
Quote:anyway, what the hell is the problem with NUKE??? @ CnCVKIt used internally in my new SW system, so you must not use it. I am not recommend to use nuke clones at all.
ARM forever - x86 sucks!
10.02.2007, 20:58:36
Hi. I like this patch alot
![]() But i tought about a thing, what is the point of all these clones when SuperAnims are still harcoded? |
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