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Patching extra functionality into <gamemd.exe>
What about "AlternatePrerequisite="?(and AlternatePrerequisite2=... and so on, for however many you want to add. I can't see hte point in more than about 4 of these)(an alternate name for the tag could be "Prerequisite2=")

Or PrerequisiteMisc= although if you only doing 6, that feature isn't as useful as it could be (I can fill most of gaps like CNST, YARD, DEPT, TECHA and CDAHighTech, but I can't do everything I need. I need 4 for the barracks, 4 for the war factories, 4 for the construction yards, 4 for the tech centres, 4 for the Naval Yards.)

an example of what I could use(in whatever format) is:
Code:
[NewGlobalPrerequisites]
CNST=GACNST,NACNST,YACNST,TACNST,EACNST,VACNST,PACNST,RACNST
YARD=GAYARD,NAYARD,YAYARD,TAYARD,EAYARD,VAYARD,PAYARD,RAYARD
DEPT=GADEPT,NADEPT,YAGRND,TADEPT ;so i can do any repair yard instead of your repair yard for MCVs
TECHA=GATECHA,NATECHA,YATECHA,TATECHA ;For the Command tanks
CDAHighTech=TALLAB,TAFLAB,TASLAB
Then instead of:
Code:
Prerequisite=AlliedFactories,AlliedTech
I could do something like this:
Code:
Prerequisite=GAWEAP,GATECH
Prerequisite2=EAWEAP,EATECH
Prerequisite3=GAWEAP,EATECH ;required to complete the list
Prerequisite4=EAWEAP,GATECH
And have another go at the 74 unit bug. well, PD tried to fix it before, maybe you'll have more luck. (because when you do the AlternatePrerequisite=, the 74 cameo per tab limit will be R:ROTC's Biggest killer...)
God damn it, stop mentioning your fucking mod in every single of your fucking posts.
[Image: untitled10bu1.jpg]
its not in all of my posts, just a lot of them.

most of what i post is orientated around my mod though.
Hmmm There is a better way or phrasing things that do not reference our mod tho Rob... Try if for a while, we need these people, and the community, dont pee them all off Unhappy
.......CNC Was My Life.......
..I Now Live a Lonly Life Amongst The World of Work..
The Revolution:ROTC
if you don't mind, a question about something old.
CnCVK Wrote:MP0 01
MP1 05
MP2 10
MP3 14
MP4 06
MP5 12
MP6 08
MP7 07

MP8 00
MP9 02
MP10 03
MP11 04
MP12 09
MP13 13
MP14 15
MP15 16
Code:
[Colors] ;From R:ROTC, values are not the same as original RA2:YR
LightGold=25,255,255        ; 0    MP08
Gold=38,180,255             ; 1   MP00
LightGrey=0,0,240            ; 2    MP09
Grey=0,0,131            ; 3    MP10
Red=250,210,190            ; 4    MP11
DarkRed=0,230,255            ; 5   MP01
Orange=25,230,255            ; 6   MP04
Magenta=20,255,184        ; 7   MP07
Purple=201,201,189        ; 8   MP06
LightBlue=119,143,255        ; 9    MP12
DarkBlue=153,214,212        ; 10  MP02
NeonBlue=185,156,238        ; 11
DarkSky=131,200,230        ; 12  MP05
Green=104,241,195            ; 13    MP13
DarkGreen=81,200,210        ; 14  MP03
NeonGreen=0,0,0            ; 15    MP14
Yellow=43,239,255            ; 16    MP15
you missed 11, are you going to correct the mistake and make it like below, or are you going to leave it as you stated above?
Quote:MP0 01
MP1 05
MP2 10
MP3 14
MP4 06
MP5 12
MP6 08
MP7 07

MP8 00
MP9 02
MP10 03
MP11 04
MP12 09
MP13 11
MP14 13
MP15 15
It's just a question so i can prepare R:ROTC for the new system so when it is released, upgrading to 1.09(or 1.08b) will instantly give you the extra colours.
It's really important?Mad

Quote:It's just a question so i can prepare R:ROTC for the new system so when it is released, upgrading to 1.09(or 1.08b) will instantly give you the extra colours.
You should not do it now.
1.08b will released first with bug-fixing stuffs.
New systems will work only for testing, not moreSmile
ARM forever - x86 sucks!


if i do it now, i don't expect it to work now. its just that after this next release, its back to the long delay. therefore i need to plan for future features.

adding an extra 8 to the end, and re-ordering my colours list won't break anything in 1.08, but come 1.09, (or 1.08b) when you release the code, it will already be set up to be functional. PD did say that any finished works by the 1.08b will be included. can't remember where, but its what he usually does anyway. any incomplete features are normally turned off or removed before a release.


so, simple question:
MP13 13
MP14 15
MP15 16
or
MP13 11
MP14 13
MP15 15
I think it would be best if you did not think of new features... >_>
thats probably a good idea. but i can't not think about them.

I've got to get as much done ASAP, due to "Project Factions"(or whatever the fuck it is called), the mod will go into hybernation after the next release. i know how this feature works, why not encorperate it even before it is complete, especially since it shouldn't break anything.

R:ROTC is probably going to be the first mod(by mod i mean full blown mod, not just some tech level slider mod) to use the tech level slider(if there was a tech level slider 4 years ago, we'd have used it back then), why not also make it the first to use new colours, by releasing the mod compatible with it, before the patch is even complete (all i need is an answer to that 1 question, and then its complete)
the first mod using the tech slider IS Mental Omega (as it is already released...), and i don't understand why are you so hasty with releasing R:ROTC witch added features that won't work Blah
you can as well release it now, without the colours
ok, so its not the first, but it could have been. i could have released it the day 1.08 was released, its been ready for 4 years, however, i want to make sure 0.4.2.1 is completly bug free, because it will be the last release for a long time.

so when the RP is released with new colours support, R:ROTC will be ready for it, without even requiring an update. that is assuming the next RP doesn't break anything else. anyway, the colours are done.
The mod is released in 0.42 version,
there will be more releases as we get more stuff done, we are not hasty, we have been on the go with this mod for more than 4years, (lasting longer than DeeZire so far lol), changing the mod to fit the new technology that has come out for the game, and going with almost all new inivations. This has kept our mod fresh, and still afloat through our bad years, and big problems... but we do not talk about those times any more. Smile
So you see we do what we can, as we cannot do any more, we are only 2, both drifting away from it before it has been compleated, and loosing drive as no assistance.. But no one out there is getting new memebers, so its a strugle for us all.

Any ways, new stuff that VK and PD are putting in is good. We know about what is getting put in as we have been there for PD from the start of things, and have talked to him allot. So its worth trying to predict what we need to do, and get it done before its there to be used, so people can use it as soon as its complete.

I know your all pissed off with our mod, so ill shut up and let you lot make your own decisions about us both. Smile

Over and Out...
.......CNC Was My Life.......
..I Now Live a Lonly Life Amongst The World of Work..
The Revolution:ROTC
Were not pissed off at the mod, were pissed off at bobbing about for bringing it up every post or two. (Special when he says stuff like "I require no less then" "I need" "This is important to my mod" ect)

But now we need to get back on topic. Smile
New tag: AACombat=[bool].
Can be applied only to AircraftTypeClass.
Allowing AircraftClass attack any air units (such as JUMPJET, ZEP)Smile

Quote:so, simple question:
MP13 13
MP14 15
MP15 16
or
MP13 11
MP14 13  
MP15 15
Later.




Attached Files Thumbnail(s)
   
ARM forever - x86 sucks!


CnCVK Wrote:New tag: AACombat=[bool].
Can be applied only to AircraftTypeClass.
Allowing AircraftClass attack any air units (such as JUMPJET, ZEP)Smile
cool




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