Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patching extra functionality into <gamemd.exe>
I'll probably do remapable tesla and call it lestech Tongue although thats what the laser and tesla in the same weapon is suposed to be.
Quote:I'll probably do remapable tesla and call it lestech  although thats what the laser and tesla in the same weapon is suposed to be.
Yes. It can be, without any
Quote:"housecolor-10, housecolor+100, transparent"
Smile
ARM forever - x86 sucks!


pd i just have a question, "Fix: SuperAnims now work for custom SW", well i still dont work, i tried it before and Allied General to and it did not work, now when RP even alow weather clones i think it should be fixed soon
there are many cool chinese sw models but snice they are hardcoded they are no use Unhappy
Quote:pd i just have a question, "Fix: SuperAnims now work for custom SW", well i still dont work, i tried it before and Allied General to and it did not work, now when RP even alow weather clones i think it should be fixed soon
there are many cool chinese sw models but snice they are hardcoded they are no use
I saw it, tooUnhappy

And good news about laser size tagsSmile
When I tried it early, I did not see fake exit from loopLOL


Attached Files Thumbnail(s)
   
ARM forever - x86 sucks!


that green 1 looks totally awsome. whats with all the crates?
Some people like half a million crates Tongue

Anyways, those look interesting but would be useless with some transparency to blend it... otherwise it looks like a ms paint job.
Quote:whats with all the crates?
It's my debug rules:
*Many crates (Many money)
*One stupid map with river in the middle
*I - Allied, enemy always - Soviet/Yuri (I not need build defense)
*I have Nuke SW at Power plant
*I have LStorm SW at Barracks
Quote:Anyways, those look interesting but would be useless with some transparency to blend it... otherwise it looks like a ms paint job.
Go and do it now if you want transparency, blendTongue

However it have color problem
(the left laser are using original color  calculating: color /= 2)
ARM forever - x86 sucks!


rofl @ lasers, it looks really cool Tongue

the SuperAnims work partially, there are errors in it I didn't figure yet, but I'll look into them again
[Image: jsfml.png]
Quote:rofl @ lasers, it looks really cool
It's have problem with colors...
I wait exe from you to add LaserWidth tagSmile
ARM forever - x86 sucks!


so, how is it going with the laser size?
I wait EXE from PD
...and I test some stuffsSmile
At least I will add LaserWidth=[int] Wink
But problems with color: original - the left laser is very blackUnhappy
ARM forever - x86 sucks!


you don't have to wait for my stuff.. it's gonna take a while, besides i'll be away one week from sunday on.

I got the exe merger done already, so feel free to hack funny things as long as you don't modify any SW stuff.
I'll send you my current gamemd.exe now, the SWs are NOT DONE YET and please don't continue working on them... Tongue 2
[Image: jsfml.png]
Ok...
however I all research some things about ParaDropWink
ARM forever - x86 sucks!


have you locked into the stolen tech code yet? and superanims?
Stolen code near Prerequisite Smile
so, when I will done "NegativePrerequisite" I will do it,too.
ARM forever - x86 sucks!






Users browsing this thread: 1 Guest(s)