22.05.2005, 13:31:00
Right, this is my ultimatum for version 1.5 of Whiteboy's Rules. I must get this mod out; it's been in development for far too long and I fear that if I hang around for much longer I'll pass into the legendary development times seen only in companies like ID and Rareware.
So, I'm laying down the law here. In other threads, I have asked for help from AI editors, map makers and possible graphics editors. So far I have had a few people say they would make maps... I haven't heard from them since. Someone is already assigned to AI and has made a start right now. I'm awaiting feedback, which should come soon. And as for graphics... F-G and gamemate (!) have made two brand new SHPS for me, but nobody has offered to do some art ini coding for me or offered to fix up a few SHPS that need doing to make the mod "perfectly integral".
So, what I propose now is that if nobody gives me a map (or says they have a map in progress that will be ready very soon) within 10 days, I will simply not include new maps in the mod.
Graphics-wise, if nobody steps up and says they'll give me a hand with it within 10 days, I'll do it myself. Which will obviously delay the mod's release further since I'll have more work to do on the mod.
As for AI... there will be a simple AI that creates the new units and uses them... on top of what the AI already is, this should make the game more challenging (it's all in those evil paradrops the AI so loves to use so recklessely...).
As for the Beta testing, it's all going great . Not many issues - I have fixed and changed a few things though, most significantly the paradrops. They are now not as powerful, and take longer to charge. I am working towards a final Beta. An Omega-Beta if you will :biggrin:. It is intended to be 99% alike to the final version of WRV1.5. After getting feedback from that, I will finish the HTML user manual for the mod, and release it, hopefully by then on a brand new site being developed by mrruben5, which you can preview HERE.
So, I'm laying down the law here. In other threads, I have asked for help from AI editors, map makers and possible graphics editors. So far I have had a few people say they would make maps... I haven't heard from them since. Someone is already assigned to AI and has made a start right now. I'm awaiting feedback, which should come soon. And as for graphics... F-G and gamemate (!) have made two brand new SHPS for me, but nobody has offered to do some art ini coding for me or offered to fix up a few SHPS that need doing to make the mod "perfectly integral".
So, what I propose now is that if nobody gives me a map (or says they have a map in progress that will be ready very soon) within 10 days, I will simply not include new maps in the mod.
Graphics-wise, if nobody steps up and says they'll give me a hand with it within 10 days, I'll do it myself. Which will obviously delay the mod's release further since I'll have more work to do on the mod.
As for AI... there will be a simple AI that creates the new units and uses them... on top of what the AI already is, this should make the game more challenging (it's all in those evil paradrops the AI so loves to use so recklessely...).
As for the Beta testing, it's all going great . Not many issues - I have fixed and changed a few things though, most significantly the paradrops. They are now not as powerful, and take longer to charge. I am working towards a final Beta. An Omega-Beta if you will :biggrin:. It is intended to be 99% alike to the final version of WRV1.5. After getting feedback from that, I will finish the HTML user manual for the mod, and release it, hopefully by then on a brand new site being developed by mrruben5, which you can preview HERE.