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Your site is down, you know.
C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
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Wow, I didnt know CR was already back haha. No, it will be back up soon.
~John
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The site's already back up. It just hasn't been fully restored - it will within the next few days.
Yep, Cannis is back - and has been for ages now, in one way or another...
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Why is the allied ai more complicated?
~John
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Allied units are usually geared towards one function for one unit, whereas Yuri and Soviet units can perform more than one fuction at a time.
I think there are also more Allied units than Soviet/Yuri units.
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Hmm, true about there being more Allied units. They have more vehicles that the other sides - but only by 1 or 2. For the record, Yuri has a *lot* of new infantry (when you think about it, Yuri's army having the most infantry types makes perfect sense).
But the main reason the Allied AI is more difficult is their amphibious repairing unit (which we eventually declared not to work), the 2 stealth transports (the AI has problems using stealth transports with no weapons) and the fact that Nuke was warming up to doing the WR AI - after doing one side, it's always easier to do the rest since he's now more familiar with the way the mod works.
[/intelligent conversation]
I'll *have* to release a final beta - not just for AI testing - there is more testing required in the game modes - specifically, Survival and Powers Divided modes (I discovered recently that the money multiplier tags do not work X_X)