07.04.2005, 08:03:00
Hi everyone! A little update for those who cannot access the private Beta forums: testing feedback has been coming fast and hard, with suggestions from almost every tester... I am currently planning things out. But things will go so much faster if I had a couple more people working on the mod. Co-developers if you will. The specific positions I could really do with filling right now are as follows:
A graphics editor or two (basic graphics editing will do fine, SHP editing skills essential but not neccessarily Voxel editing skills)
A map-maker: Preferably with 1337 mapmaking skillz. YuriRuler90 has already offered to show me a map of his I can use. The idea is that the mod has it's own exclusive maps. They will be the official mapos of Whiteboy's Rules, and they will be designed with the mod in mind - e.g. lots of water for the new ships, some isolated islands or areas of land for the new Amphibious units, transportation methods (you can transport vehicles by air) and subterannean units, etc. etc. Just one map will do if it's goon enough.
That's it for now. I was going to maybe have a skirmish mode ini editor as well, but I'll think of that later. Entith is currently working on AI, but any help or offers to do a staple AI to cater for the new units would be gladly accepted (especially since Entith is just learning AI himself) :biggrin:
All persons who offer to help will be recognised in the mod's credits and on the website as co-develoers of Whiteboy's Rules. So come on, what are you waiting for? Be a part of this unique mod today!
A graphics editor or two (basic graphics editing will do fine, SHP editing skills essential but not neccessarily Voxel editing skills)
A map-maker: Preferably with 1337 mapmaking skillz. YuriRuler90 has already offered to show me a map of his I can use. The idea is that the mod has it's own exclusive maps. They will be the official mapos of Whiteboy's Rules, and they will be designed with the mod in mind - e.g. lots of water for the new ships, some isolated islands or areas of land for the new Amphibious units, transportation methods (you can transport vehicles by air) and subterannean units, etc. etc. Just one map will do if it's goon enough.
That's it for now. I was going to maybe have a skirmish mode ini editor as well, but I'll think of that later. Entith is currently working on AI, but any help or offers to do a staple AI to cater for the new units would be gladly accepted (especially since Entith is just learning AI himself) :biggrin:
All persons who offer to help will be recognised in the mod's credits and on the website as co-develoers of Whiteboy's Rules. So come on, what are you waiting for? Be a part of this unique mod today!