19.10.2011, 20:14:29
Hello.
I have spent all the day making a new MIG-29 Fulcrum voxel, and now when i try to add a new unit with that voxel, the game crashes.
It cannot be the voxel itself, because when i delete it it keeps crashing.
When I add Image=BEAG to my unit it works, but it should work without an image, like it did before (as an Invisible unit, but at least not crash).
Unit in RulesMD.ini:
in ArtMD.ini:
I have spent all the day making a new MIG-29 Fulcrum voxel, and now when i try to add a new unit with that voxel, the game crashes.
It cannot be the voxel itself, because when i delete it it keeps crashing.
When I add Image=BEAG to my unit it works, but it should work without an image, like it did before (as an Invisible unit, but at least not crash).
Unit in RulesMD.ini:
Code:
[MIG]
;Image=BEAG
UIName=Mod:MIG
Name=MIG
Prerequisite=RADAR
Primary=Maverick;2
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=200
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=10
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=10
Points=20
ROT=3
Ammo=4
Crewed=no
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackEagleTakeOff ;Taking off
;AuxSound2=BlackEagleLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Maverick2E
PreventAttackMove=yes
in ArtMD.ini:
Code:
[MIG] ; MIG-29 Fulcrum Fighter
Voxel=yes
Remapable=yes
Cameo=FULCRUMICON
AltCameo=FULCRUMICON