Fight 1
Eww...mean and difficult selection.
I liked the deformable terrain of TS, and I'd like to see it return.
But Alex's argumentation is, of course, reasonable - custom storms are worth far more.
Kill: #292
Support: #957
Fight 2
I must say, I find it silly to put reload rate on aircraft.
For one, we already have requests to put Ammo on weapons. Why would we deglobalize Ammo to
not be on units any more, only to then turn around and put other ammo controls on the unit? It makes no sense! Putting the reload rate on the weapon with Ammo makes a whole lot more sense and fixes this issue on the fly.
Secondly,
the solution fails its own argumentation: The argumentation is, essentially, "it makes no sense that a bomber has the same reload rate as a strafer".
And that is fair. But it also doesn't make sense that a strafer's machine gun should have the same reload rate as its flare gun. Or that a B-17's carpet bombs would be reloaded at the same rate as its AA machine gun.
And let's be honest here: Even if we just put the reload rate on the aircraft, it wouldn't take long until, after we liberated Ammo, someone would request that exact additional liberation.
Applying the exact same restriction to Ammo-related flags that we're trying to remove on Ammo itself makes no sense at all, especially since we'll inevitably have to put other Ammo-related flags on weapons as well - and if we already have
Reload
on weapons, why would we want
ReloadRate
on AircraftTypes to overrule that? It makes no sense.
Ranged drain weapons, on the other hand, have an immediate C&C usage case with Generals's Hacker.
Kill: #976
Support: #556