@Beowulf:
376
I was just gonna say - the CRC of rain.shp failed; but guessing from the size of snow.shp and your description, it works exactly like I thought: A shitload of animations played on specific places of the map to feign complete map coverage.
Of course that can work. But it's a far cry from proper support where you just define one SHP and a few parameters centrally and have it work.
You can't seriously propose that having to play dozens, if not hundreds of animations all over the map, defining celltags for each of them and just as many triggers to control them is a suitable substitute for a simple, central weather system.
If you're masochistic enough to create something like that for every single map you make, fine.
But I do think it's very reasonable to provide modders and mappers with an option not to have to resort to
that.
@mt:
336
It does the second you try to add another language. Where you had to do 50 cameos before, you'd have to do 100 now.
360
While that issue could be used to crudely fake this one, for one, it wouldn't be as pretty, and, more importantly, bullets would suddenly be subject to a projectile's speed. Right now, bullets hit instantly - with your proposed workaround, there'd be a noticeable delay between shot and hit, similar to tank shells.
376
See my replies to Beowulf - if crappy, crude, work-intensive workarounds were grounds for dismissal, the large majority of issues would be rejected.
Even crowd favorite #349 immediately had someone saying
"Possible already, though buggy." - would you like me to close that issue, because a crappy workaround already exists?
This discussion will be closed soon, so if you haven't voted yet, do it now.
Update: Time's up!