Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patching extra functionality into <gamemd.exe>
http://www.modenc.renegadeprojects.com/ind...itle=Spotlights

At least try searching for stuff next time. Every single TS modding forum has covered this topic several times...

Worth playing: 1 | 2 | 3
Mine fired SEVERAL shots, but they were all targeted at the one cell.
alliedg,Aug 1 2005, 01:00 AM; Wrote:this is a 2D engine and WW is dead
Generals is 3D.....
I know that WW is dead, by that stupid EA.
The Ultimate War is begun!
B1E site
The Ultimate War
Both sites are Dutch

The Ultimate War is a mod where (nearly) every soldier and tank will be as a brutal one, and there's now an Eiffel Tesla Coil, and each side have 2 special soldiers or tanks, and 1 or more veteran things, so...prepare for the heaviest battle Tongue
yes i know i was talking about ra2 being an 2d engine which is completly different to generals

also u can't clone superweapon clones :blink:


[NukeStrikeSpecial]
UIName=Name:BadgeS
Name=Air Strike
IsPowered=false
RechargeTime=5
Type=NewSpyPlane
Action=NewNukeStrike
SidebarImage=
ShowTimer=yes
DisableableFromShell=no
FlashSidebarTabFrames=120
SpyPlane=NUKER
SpyPlanesNum=1
IsAirstrike=yes
AITargetingType=6

[BadgeStrikeSpecial]
UIName=Name:BadgeS
Name=Air Strike
IsPowered=false
RechargeTime=5
Type=NewSpyPlane
Action=NewBadgeStrike
SidebarImage=
ShowTimer=yes
DisableableFromShell=no
FlashSidebarTabFrames=120
SpyPlane=BADGE
SpyPlanesNum=1
IsAirstrike=yes
AITargetingType=6

The BadgeStrike worked cos that was my 1st one but the nukestrike don't
Did you declare the new actions correctly?
Blade;date=Aug 1 2005, 06:40 PM Wrote:Did you declare the new actions correctly?
[right][snapback]1458[/snapback][/right]

yeah, i forgot to add the spawned aircraft to AircraftTypes, silly old me LOL
I've been thinking about superweapons, and things i'd like to see in the game. i've got 3 things i'd like to say, 2 things i'd like to see, and 1 idea for superweapons Tongue

1st thing i'd like to see are more promotion stages, with all the other stuff to go with the extra stages. also, VeteranPrimary= and VeteranSecondary= would be useful

2nd thing is another radiation type. its been said before that people would like to see a healing radiation type, but i had an idea for a CDA superweapon earlier where they detonatate(or whatever you want to call it) a canister of liquid nitrogen. which covers the ground, and anything that touches it suffers from a simular damage system to our current liquid nitrogen weapons. frostbite would need to be imune to it so there would need to be an immune to radiation2 tag.

theres also a few other things i'd like to see aswell, such as more colours on the MP menu, more armour types, completed 4th side code, sensors working on buildings, the ability to cloak a building without it being a stealth gen, another stealth type(Land and sea) with different sensors for the 2 types, new prerequisite system(alternate, misc and negative, I'd use all 3(misc for new groups, alternate for my subsides(so the same unit has 2 prerequisite listings), and negative for alternate tech branches)), breaking of the 100 units limit, fixing the whiteboybug, the ability to auto retaliate on neutral units(or consider them a threat and attack if they have a threat rating). and many more... but hey, i'm not PDs boss.


3rd thing in my head was using the new EMP superweapon logic and fire boris's airstrike weapon. that would be neat. a superweapon firing a weapon that calls in a superweapon.
Use the wishlisht, man! Tongue (I realize most of those are already on there.)
unlike you lot, i know that the only person who doesn't look at them is PD Tongue

anyway, the long paragraph wasn't really necasary, but the rest was ides i had recently. 1st 1 i think is already on the wishlist anyway.

someone try out the boris airstrike superweapon idea, i can't at the moment.
@Blade:
Thanks for giving that Spotlight and 3rd button tutorial, it will be included in the next help file (it will be expanded).

@AlliedG:
Thanks for informing me about that typo, it will be corrected asap.

@BobingAbout:
You know my attitude towards requests and/or plans Tongue
You're right, I don't really have any look at that "wishlist". If you want a reason, see above.

@Marshall:
I received the new patcher. I'll release it as soon as I'm home.
[Image: jsfml.png]
its not really new stuff anyway. i've just changed my mind on the usefullness of another radiation type.

anyway
Bobingabout;date=Aug 2 2005, 08:19 AM Wrote:but hey, i'm not PDs boss.
[right][snapback]1460[/snapback][/right]
means i don't expect you to listen to me.


anyway, most of it you looked at a long time ago. you got BaseUnit= working, maybe its worth re-looking at some of these things.... but hey, i'm not your boss.
Anther little bug. The IE screen reports NTB patch 1.05
PD, one small request: de-hardcode the string "missionsmd.pkt" from the exe if possible. And just before it, another string , ".pkt" is mentioned. That would be also very sweet to de-hardcode. It should be relatively simple to do, as I see it, but it would help me and some other modders a lot.
(See wishlist for a detailed explanation why.)

Pretty please? >_<

Worth playing: 1 | 2 | 3
yeah diff Tile colors
Become the Ultimate General - Yuri's Revenge: Zero Hour
[Image: sigyrzh.jpg]
Yuri's Revenge Zero Hour Mod Leader, visit my site at freedom studios. Click banner ^__^
So much requests, so little time... Why care?

A single request might get more attention if there werent so meny of them.


On other note about bobbings boris request: If you put Action=Airstrike on a SW it will fire when boris calls in a strike, it might be simpler to add more attack cursers. It would be killing two birds with the same stone, but not 100% bugless. Just giving thoughts.




Users browsing this thread: 1 Guest(s)