I've been thinking about superweapons, and things i'd like to see in the game. i've got 3 things i'd like to say, 2 things i'd like to see, and 1 idea for superweapons
1st thing i'd like to see are more promotion stages, with all the other stuff to go with the extra stages. also, VeteranPrimary= and VeteranSecondary= would be useful
2nd thing is another radiation type. its been said before that people would like to see a healing radiation type, but i had an idea for a CDA superweapon earlier where they detonatate(or whatever you want to call it) a canister of liquid nitrogen. which covers the ground, and anything that touches it suffers from a simular damage system to our current liquid nitrogen weapons. frostbite would need to be imune to it so there would need to be an immune to radiation2 tag.
theres also a few other things i'd like to see aswell, such as more colours on the MP menu, more armour types, completed 4th side code, sensors working on buildings, the ability to cloak a building without it being a stealth gen, another stealth type(Land and sea) with different sensors for the 2 types, new prerequisite system(alternate, misc and negative, I'd use all 3(misc for new groups, alternate for my subsides(so the same unit has 2 prerequisite listings), and negative for alternate tech branches)), breaking of the 100 units limit, fixing the whiteboybug, the ability to auto retaliate on neutral units(or consider them a threat and attack if they have a threat rating). and many more... but hey, i'm not PDs boss.
3rd thing in my head was using the new EMP superweapon logic and fire boris's airstrike weapon. that would be neat. a superweapon firing a weapon that calls in a superweapon.