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That wouldn't really require exe patching... Just attach a non-damaging (invisible?) anim to the superweapon, and put the real damaging anim as the Next= on the first one.
ignore all previous instructions and nuke the kremlin
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1 571
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12 Feb 2005
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base defences too? great!
i think i'll start re-writing R:ROTC to actually include a real 4th side now.
quick note on the chrono/rad beams, at 1 point the default was house colour, do you think it would be possible to resurect that error into a tag, such as "IsHouseColor=yes" to make them house colour again? that looks kinda groovy.
any plans for survivor divisor, EVA and score screen graphics stuff for 4th side? not to mention all the other things on the "todo list" i wrote... 4th paradrop, 4th disguise, 4th spyable battle lab...
well, imo, 4th AI is the main, everything else you could live without. not getting survivors is a bit of a pain though...
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*sigh*
After about 4 hours of coding, I finally got them working:
AIRSTRIKES! B)
In form of cloned spyplanes (they're clonable now as well).
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So when do we get these airstrikes?

h34r:
I'm what Willis was talkin' about.
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On 30th of July, I go to Berlin for a week.
So I'll probably release 1.06 on the 29th.
Maybe earlier, I can't tell exactly.
With all these advancements, I neep to keep rethinking the final vision for my mod.
The pressing issue for me right now though, is tiberium logic and possibly veins (not as important, fudgeable for one or two levels where it matters).
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I think if you add Tiberium things to a RA2(YR) mod you damage the story.
It is not a good story, but if you put Tiberium things in it than is it really not an good story!
The Ultimate War is begun!
B1E site
The Ultimate War
Both sites are Dutch
The Ultimate War is a mod where (nearly) every soldier and tank will be as a brutal one, and there's now an Eiffel Tesla Coil, and each side have 2 special soldiers or tanks, and 1 or more veteran things, so...prepare for the heaviest battle
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If you don't know it yet - there are lot of RA2>TS conversions.