Posts:
731
Threads:
61
Joined:
24 Jan 2005
Reputation:
Hm no idea...
maybe palette issues?
Maybe YR takes two colors as transparent?
Posts:
1 033
Threads:
38
Joined:
23 Jan 2005
Reputation:
Well the image above hasn't been modified by me, and I know the missing pixels are of varying palette indexes. Hmmm... need to check unmodded game.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR -
http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Posts:
1 921
Threads:
273
Joined:
21 Nov 2004
Reputation:
I don't know about the top, as I rarely play with SWs, but the bottom part is nothing unusual...almost every building gets corrupted like that every once in a while - no matter if it's WW-work or not.
It seemed to me, however, that those errors mostly happen in the corners of the foundation, which is probably the reason why most WW-buildings don't actually spread that far, but have "chopped" corners instead, e.g. the Soviet Tech Center: Instead of having a square base, the corners are cut, and the base is an...octo...eight...*grabs dictionary*...octagon.
So, forget the bottom, and try to find out what's going on with the tower...does it happen on other maps/theatres too?
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
Posts:
63
Threads:
6
Joined:
26 Jan 2005
Reputation:
maybe you need extra shp's to fix it, like ....._a, ....._b
*BUILDUPS*
The Ultimate War is begun!
B1E site
The Ultimate War
Both sites are Dutch
The Ultimate War is a mod where (nearly) every soldier and tank will be as a brutal one, and there's now an Eiffel Tesla Coil, and each side have 2 special soldiers or tanks, and 1 or more veteran things, so...prepare for the heaviest battle
Posts:
322
Threads:
14
Joined:
31 Jan 2005
Reputation:
Actually, with the bases of structures, it's a ZShape error. You'll have to tweak that in the art file.
I'm what Willis was talkin' about.
Posts:
322
Threads:
14
Joined:
31 Jan 2005
Reputation:
Nope. I haven't been able to fix em either.
I'm what Willis was talkin' about.