Sorry for the double post
For the slave miner, I dont think anything is hardcoded, its all to do with Slaved= and Enslaves=
for the IFV, I can see references to the FV string in the exe file (2 of em) so I can probobly look there to un-hard code that.
I also see references to the following:
Animations:
sgrysmk1
fire3
psiwarn
smokey
dropland
caryland
xgrymed1
xgrymed2
xgrysml1
sqdg
v3takoff
v3trail
ring1
pulsball
metlarge
metsmall
Others (units etc):
cow
deso
harv
cabhut
tibtre* (* means some number after it insterted in the code)
tree* (* means some number after it insterted in the code)
galite
trucka
truckb
Big list of stuff: (for RMG?)
aban01
aban02
aban03
aban04
aban05
aban06
aban07
aban08
aban09
aban10
aban11
aban12
aban13
aban14
aban15
ca0001
ca0002
ca0003
ca0004
ca0005
ca0006
ca0007
ca0008
ca0009
ca0010
ca0011
ca0012
ca0013
ca0014
ca0015
ca0016
ca0017
ca0018
ca0019
ca0020
ca0021
another list:
civ1
civ2
civ3
pick
wini
car
another list:
city01
city02
city03
city04
city05
city06
city07
city08
city09
city10
city11
city12
city13
city14
city15
city16
city17
city18
yet another list:
civ1
civ2
civ3
pick
wini
bus
car
Which of these need un-hardcoding?
Definatly the reference to the IFV.
Dont know what else though.
My last contribution for this patch is probobly going to be un-hardcoding whichever of theese need un-hardcoding. (I suspect a fair few of these are unused or are left over from TS)
PD, if you know anything about unit health (e.g. where it is, where units get damaged etc) do let me know.
For the slave miner, I dont think anything is hardcoded, its all to do with Slaved= and Enslaves=
for the IFV, I can see references to the FV string in the exe file (2 of em) so I can probobly look there to un-hard code that.
I also see references to the following:
Animations:
sgrysmk1
fire3
psiwarn
smokey
dropland
caryland
xgrymed1
xgrymed2
xgrysml1
sqdg
v3takoff
v3trail
ring1
pulsball
metlarge
metsmall
Others (units etc):
cow
deso
harv
cabhut
tibtre* (* means some number after it insterted in the code)
tree* (* means some number after it insterted in the code)
galite
trucka
truckb
Big list of stuff: (for RMG?)
aban01
aban02
aban03
aban04
aban05
aban06
aban07
aban08
aban09
aban10
aban11
aban12
aban13
aban14
aban15
ca0001
ca0002
ca0003
ca0004
ca0005
ca0006
ca0007
ca0008
ca0009
ca0010
ca0011
ca0012
ca0013
ca0014
ca0015
ca0016
ca0017
ca0018
ca0019
ca0020
ca0021
another list:
civ1
civ2
civ3
pick
wini
car
another list:
city01
city02
city03
city04
city05
city06
city07
city08
city09
city10
city11
city12
city13
city14
city15
city16
city17
city18
yet another list:
civ1
civ2
civ3
pick
wini
bus
car
Which of these need un-hardcoding?
Definatly the reference to the IFV.
Dont know what else though.
My last contribution for this patch is probobly going to be un-hardcoding whichever of theese need un-hardcoding. (I suspect a fair few of these are unused or are left over from TS)
PD, if you know anything about unit health (e.g. where it is, where units get damaged etc) do let me know.