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ok,modify warhead to nuke2 ,success
thanks!
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832
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You should have the same mod when load game, as save it.
ARM forever - x86 sucks!
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I did, and i just tired again, same error.
I tried to load without any mod with RPCE and it worked.
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test it and think as your want...
ARM forever - x86 sucks!
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CnCVK,
a bug of YR and RP
if a tank deploy to a building,and the building's Foundation=1x1 (art*.ini),the building can't be repair by the "wrench"
if a tank deploy to a building,and the building's Foundation>1x1,for example 1x2 or 2x1 (art*.ini),the building can be repair by the "wrench"
could you repair the problem,let the building(1x1 foundation) can be repair?
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Have you tried ClickRepairable=yes on the building?
Edit: This was probably put in because the only things that deployed to 1x1 buildings in older games were the Mobile Sensor Array, the Nod Artillery and the Juggernaut, none of which should be repairable when deployed.
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a problem about the Palette of the ionbeam
i make a new ionbeam anim,and assign a new palette
my code:
[IONBEAM]
Translucent=yes
Rate=200
Tiled=yes
TranslucencyDetailLevel=1
Report=ChronosphereMove
Flat=true
Palette=IONBEAM.pal
but ,i get a anim with a error palette,i find the ionbeam.shp used anim.pal
when i modify
Tiled=yes to no
[IONBEAM]
Translucent=yes
Rate=200
Tiled=no
TranslucencyDetailLevel=1
Report=ChronosphereMove
Flat=true
Palette=IONBEAM.pal
ok,i get the color what i wanted,but it isn't a true ionbeam from sky
how to correct this problem?