Will the techlevel slider be default or will it have to be activated/deactivated by a mod?
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I hope it will have to be activated by a mod. Because, the Tech Level setup in YR may not be appropriate for use with a slider - and I also think that not every mod author will want players to be able to choose the tech level in their mod.
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Yeah, and with TechLevel on, you'll probably need to do a LOT of AI reworking. Anyway, it's an excellent addition and breaking the limit would be simply great (though it would also open a door for lots of n00bish mods with thousands of different units).
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You would need to alter several tech levels for the various possible settings to be balanced, expecially with Yuri's units where their tech levels don't maps to equivalent soviet or allied unit tech levels by default.
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Btw, upping the max techlevel is not a good idea, since that effectively breaks all "don't build shipyard in waterless maps" mapmods. And how does that change the special values of TL 11 and 12?
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I think it's quite important that the TL slider be optional. To the point that, IMO, if it can't be optional then it shouldn't be included.
Even if all the other problems were overcome, I may not want users of my mod being able to choose the Tech Level.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR -
http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
err sorry but what "AirStrip factory type" mean?
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23.07.2006, 13:12:15
(This post was last modified: 23.07.2006, 13:12:57 by Mad Ivan.)
Hmm, will this introduce a possibility to include "real" planes? I mean NOT hellcopter-styled (VTOL) as they are now.
Slightly OT: Did you get my PM?
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