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Good night, everybody.
#7
I found the specialized RTS-engines too crappy as well. I'm just gonna go with a free/open 3D-engine. I'd rather have to write my own API on top of it and learn something in the process than feeling the need to puke every time I see my own game.

What do you mean with "too realistic"?
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Messages In This Thread
Good night, everybody. - by Renegade - 22.05.2006, 03:45:36
RE: Good night, everybody. - by Bobingabout - 22.05.2006, 11:18:51
RE: Good night, everybody. - by TheMan - 23.05.2006, 20:50:19
RE: Good night, everybody. - by Renegade - 23.05.2006, 22:58:15
RE: Good night, everybody. - by Bobingabout - 24.05.2006, 11:15:26
RE: Good night, everybody. - by Kiith-Sa - 24.05.2006, 13:05:30
RE: Good night, everybody. - by Renegade - 24.05.2006, 14:07:59
RE: Good night, everybody. - by Kiith-Sa - 25.05.2006, 07:17:24
RE: Good night, everybody. - by Renegade - 25.05.2006, 14:24:29
RE: Good night, everybody. - by Tratos - 25.05.2006, 16:44:28
RE: Good night, everybody. - by AlliedG - 26.05.2006, 01:36:49
RE: Good night, everybody. - by Renegade - 26.05.2006, 13:15:33
RE: Good night, everybody. - by AlliedG - 26.05.2006, 14:05:46
RE: Good night, everybody. - by VK - 11.10.2006, 15:19:48
RE: Good night, everybody. - by Hunt7s - 13.10.2006, 15:29:56



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