02.05.2006, 14:27:33
simular to a problem i had before, you have to have AIBuildsThis=yes on things the AI deploys, otherwise the game IEs when the AI deploys them, you should have a TechLevel=-1 and an unatainable Prerequisite= on the silo, this would probably be a blank structure with TechLevel=-1 and AIBuildsThis=no.
PrerequisiteOverride=REINFORCE whats this? basicly, as soon as the AI has a REINFORCE it will build 1 of these structures.
PrerequisiteOverride=REINFORCE whats this? basicly, as soon as the AI has a REINFORCE it will build 1 of these structures.