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Making crate logic accessible
#1
Hello everybody!

I have not done any modding since years, but after some multiplayer sessions I started to continue working on my mod and found this project.

I have a small suggestion, which might be an easy task compared to what I have seen in the preview videos. As far as i know, crate logic is not yet accessible. You can add goodies and you can remove some, but not all. I think its impossible to remove the money crate or unit upgrades. And it is not adjustable how often a certain goodie appears. And I did not manage to use infantry as crate goodies.

Why should one change the crate logic? I like those game modes where you dont start with a base, just with units. Its a welcome change to the normal game. I saw this game mode in several mods, but it is mostly luck, because you have to get the useful crates (tank). This game mode would be more fun, if its possible to just turn off those useless crates (money, medic, map reveal). It reduces the luck factor a little if every crate is just a tank unit or an infantry unit.

Would be nice hear some other opinions.

Kind regards,
Benjamin

PS: If all of what I have mentioned is possible and I am just too silly to find out how... sorry for this thread. :-)
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Messages In This Thread
Making crate logic accessible - by GMBigB - 08.02.2011, 05:44:56
RE: Making crate logic accessible - by hotrods20 - 08.02.2011, 06:51:22
RE: Making crate logic accessible - by DCoder - 08.02.2011, 07:49:50
RE: Making crate logic accessible - by GMBigB - 09.02.2011, 04:57:18



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