26.02.2005, 05:29:29
I hope I'm logged in, incase I'm not, I'll say it now to prevent double posting. I am Bobingabout.
@Fen, reason why the FOW would be too hard is simply because WW "Broke" it while implementing something else, aparanlty, it used to work better than it does now. fixing it would require knowing how the current FOW is set up, and fixing those bugs without interupting the code thats tied into it, causing it to not work right.
@PD, i supose it could be something to do with the gclock anim. I've got a gclock loose in 1 of my mixes thats used for all sides... although, its only done it on that 1 MP game, i did the exact same thing in a skirmish and it never crashed. and its not too easy for me to set up MP games by myself, i kinda have to have another person wanting to play an MP game to actually play 1.
@Fen, reason why the FOW would be too hard is simply because WW "Broke" it while implementing something else, aparanlty, it used to work better than it does now. fixing it would require knowing how the current FOW is set up, and fixing those bugs without interupting the code thats tied into it, causing it to not work right.
@PD, i supose it could be something to do with the gclock anim. I've got a gclock loose in 1 of my mixes thats used for all sides... although, its only done it on that 1 MP game, i did the exact same thing in a skirmish and it never crashed. and its not too easy for me to set up MP games by myself, i kinda have to have another person wanting to play an MP game to actually play 1.