17.02.2005, 17:55:13
PaD Wrote:Well, I didn't change anything on the logic itself when editing the mutation routine, so nothing like that should be damaged.More specifically, NotHuman= is designed to force the use of the unit's Die1= infantry sequence, no matter the InfDeath= of the warhead that kills it.
This is why dogs don't do the infantry melt thing in radiation, or do the electro-die thing when tesla'd, etc. Where this is very relevant here is, it also thwarts the game's stock, single AnimToInfantry InfDeath. Like, you can't mutate a dog, you know? It just dies.
So it's important to not break the [Mutate] effect where NotHuman= is concerned.
I dunno what you should do about new AnimToInfantry-type infantry deaths... should they respect NotHuman or ignore it? I can envision modders wanting both types available...
C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.