25.10.2005, 14:24:11
A UnitType doesn't have to be in [VehicleTypes] to be loaded.
You can just add it to BaseUnit or UndeploysInto for instance and it will be created.
The problem here is that its data could get loaded late or not at all.
Same goes for Infantry, Aircraft and Buildings and all the other crap.
It's like the weapons.
You can just add it to BaseUnit or UndeploysInto for instance and it will be created.
The problem here is that its data could get loaded late or not at all.
Same goes for Infantry, Aircraft and Buildings and all the other crap.
It's like the weapons.