Bobingabout,Aug 11 2005, 11:38 AM Wrote:PKTs don't even work in normal mix files, so it apears the whole chunk of code has somehow become disabled.This is because the PKT is in langmd.mix, and you can't override that mix with another. Even a loose PKT file does not override; both are read.
Quote:currently, in assault, the standard agrees that every mod that uses them includes all maps listed in the mods PKT. the dissadvantage of this is that all the maps are listed, even if the maps do not exist, the advantage of multiple PKTs would be that every map pack could contain their own PKTs and have maps listed only when they have actually been installed.
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Assault is not going to be a problem anymore. I have developed a workaround where modders can include dummy fallback maps, so if the user doesn't have the maps installed, he sees these dummy maps instead. The attached image shows what the user will see, and the preview shown is specific for the mappack he is missing. This also takes care of complaints from people who fail to read repeated admonishments that they need to go download maps - the game itself nags them, so these people leave you alone.
I'll be adding the mix file with these dummy maps to the assault dev pack when I get around to it. In the meantime feel free to grab it from CR, because I'm using it there. The mix is only 366KB uncompressed because the 50 dummy maps are only about 7KB each, so it doesn't bloat mods much at all.
C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.